Rust Dashboard72,806 playing

MobWars Test | Dev Server

Online EU 134.255.255.19:28042 checked 9m ago

biweekly wipes moddedoxidepve

Players now

Live
0of 10
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
1

0% full

Mon 14:00Wed 11:00players each hour · 48 hours · UTC

Rank

#13,644

top 61% · #2456 in EU

7-day average

0

peak 1

Last wipe

17d ago

biweekly schedule

Next wipe

8d 5h

Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75114:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

010020030040014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 61% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence

1.1 daysusual gapbetween real wipes
20%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

Coming wipes

  • 8d 5hThu 5 Nov, 19:00 UTCFW
  • 10d 1hSat 7 Nov, 14:40 UTC
  • 24d 1hSat 21 Nov, 14:40 UTC
  • 36d 5hThu 3 Dec, 19:00 UTCFW
  • 38d 1hSat 5 Dec, 14:40 UTC

The first 48 hours of its last wipes

Sat 10 OctSat 10 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 14:40 UTC17d ago 2 – running 1
Sat 10 Oct, 08:20 UTC18d ago 2 – 0.3 days 0
Fri 9 Oct, 15:49 UTC18d ago 2 – 0.7 days 0
Sat 3 Oct, 10:17 UTC25d ago 2 halved by day 2 6.2 days 0
Wed 30 Sep, 19:08 UTC27d ago 2 – 2.6 days 2
Tue 29 Sep, 17:16 UTC28d ago 2 – 1.1 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 236 on average
    212/ 2000
  2. 2
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 52 on average
    60/ 100
  3. 3
    RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 30 on average
    24/ 200
  4. 4
    [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 27 on average
    21/ 50
  5. 5
    [EU/US] RustyWasteland PVE | Halloween Contest | Zombies | RaidEU · groups of 10+ · biweekly · 27 on average
    22/ 100
  6. 6
    PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 25 on average
    30/ 100

Quick answers

from the figures on this page

About

Is MobWars Test | Dev Server online, and how reliable is it?

MobWars Test | Dev Server is up and taking players now. Its reported uptime points to a restart roughly 5 hours ago. It was online 100% of the last 7 full days, which is 168 of 168 hours. The first time Rust Dashboard recorded it was 18 September 2026.

Which version of Rust does MobWars Test | Dev Server run?

MobWars Test | Dev Server runs Rust network protocol 2635 and build 168909, and Linux is the system under it. You need the same protocol as the server to join. Steam updates your game for you.

Where is MobWars Test | Dev Server located?

In Europe, MobWars Test | Dev Server lists itself with the EU tag. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 134.255.255.19:28042.

Does MobWars Test | Dev Server run smoothly?

Server fps averaged 184 over the last 48 hours and never dropped below 123. At its highest the count reached 79,549 entities: buildings, deployables and the rest. At its highest, it took 2,637 MB of memory. Players feel lag when fps drops and the entity count climbs.

Tags

Which Rust Dashboard lists and filters include MobWars Test | Dev Server?

These Rust Dashboard lists include MobWars Test | Dev Server: Europe's Rust servers, live, Modded Rust servers, live now and Rust PvE servers. You'll find it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

What do the server tags on MobWars Test | Dev Server mean?

The game's server browser reads these tags from MobWars Test | Dev Server: gmrust (Game mode): The game runs on standard Rust survival settings; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): There is no player fighting: the world provides the danger; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; EU (Europe): In the server browser it sits under Europe. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Live players

How busy is MobWars Test | Dev Server?

0 players are playing on MobWars Test | Dev Server right now, out of 10 slots. Averaged across the last seven days: 0 players, peaking at 1. Across the last 48 hours, the peak came at 16:00 UTC with an average of 0 players.

How does MobWars Test | Dev Server rank against other Rust servers?

MobWars Test | Dev Server holds #13,644 for player hours across seven days, #2,456 in Europe, in the top 61% of all ranked servers.

Wipe schedule

What does wipe day look like on MobWars Test | Dev Server?

The average busiest point of its recent wipes was 2 players. On the latest wipe, 0 hours passed before the crowd peaked. Above half that peak until the next wipe: that held in 0% of recent wipes. When that did not happen, the crowd was below half by day 2.

What is the wipe schedule on MobWars Test | Dev Server?

The prediction follows its tag, because too few of MobWars Test | Dev Server's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. The world now in play was generated 17 days 22 hours ago. Its tags publish a wipe schedule of every two weeks.

Settings

What are the rules and settings on MobWars Test | Dev Server?

You will not find a gather rate in the name of MobWars Test | Dev Server. 8 players per group is the game's default, and that is the cap here. pve is what it plays, no PvP between players. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Oxide. Valve's VAC anti-cheat runs here.

Which map does MobWars Test | Dev Server run?

The game generates the procedural map on MobWars Test | Dev Server, size 3,500 with seed 1337. Size and seed fix the map, so this page can show it on RustMaps.

Join

How do I join MobWars Test | Dev Server?

The console in Rust opens with F1, and client.connect 134.255.255.19:28042 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://discord.com/invite/PGVAcSnxF4 is where its website lives.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp10
Max players It holds 10 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build The game build is 168909.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE There is no player fighting: the world provides the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.