Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 1
0% full
Rank
top 61% · #2456 in EU
7-day average
peak 1
Last wipe
biweekly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence
Coming wipes
- 8d 5hThu 5 Nov, 19:00 UTCFW
- 10d 1hSat 7 Nov, 14:40 UTC
- 24d 1hSat 21 Nov, 14:40 UTC
- 36d 5hThu 3 Dec, 19:00 UTCFW
- 38d 1hSat 5 Dec, 14:40 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 14:40 UTC17d ago | 2 | – | running | 1 |
| Sat 10 Oct, 08:20 UTC18d ago | 2 | – | 0.3 days | 0 |
| Fri 9 Oct, 15:49 UTC18d ago | 2 | – | 0.7 days | 0 |
| Sat 3 Oct, 10:17 UTC25d ago | 2 | halved by day 2 | 6.2 days | 0 |
| Wed 30 Sep, 19:08 UTC27d ago | 2 | – | 2.6 days | 2 |
| Tue 29 Sep, 17:16 UTC28d ago | 2 | – | 1.1 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 212/ 2000
- 2 60/ 100
- 3 24/ 200
- 4 21/ 50
- 5 22/ 100
- 6 30/ 100
Quick answers
from the figures on this pageAbout
Is MobWars Test | Dev Server online, and how reliable is it?
MobWars Test | Dev Server is up and taking players now. Its reported uptime points to a restart roughly 5 hours ago. It was online 100% of the last 7 full days, which is 168 of 168 hours. The first time Rust Dashboard recorded it was 18 September 2026.
Which version of Rust does MobWars Test | Dev Server run?
MobWars Test | Dev Server runs Rust network protocol 2635 and build 168909, and Linux is the system under it. You need the same protocol as the server to join. Steam updates your game for you.
Where is MobWars Test | Dev Server located?
In Europe, MobWars Test | Dev Server lists itself with the EU tag. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 134.255.255.19:28042.
Does MobWars Test | Dev Server run smoothly?
Server fps averaged 184 over the last 48 hours and never dropped below 123. At its highest the count reached 79,549 entities: buildings, deployables and the rest. At its highest, it took 2,637 MB of memory. Players feel lag when fps drops and the entity count climbs.
Tags
Which Rust Dashboard lists and filters include MobWars Test | Dev Server?
These Rust Dashboard lists include MobWars Test | Dev Server: Europe's Rust servers, live, Modded Rust servers, live now and Rust PvE servers. You'll find it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
What do the server tags on MobWars Test | Dev Server mean?
The game's server browser reads these tags from MobWars Test | Dev Server: gmrust (Game mode): The game runs on standard Rust survival settings; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): There is no player fighting: the world provides the danger; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; EU (Europe): In the server browser it sits under Europe. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is MobWars Test | Dev Server?
0 players are playing on MobWars Test | Dev Server right now, out of 10 slots. Averaged across the last seven days: 0 players, peaking at 1. Across the last 48 hours, the peak came at 16:00 UTC with an average of 0 players.
How does MobWars Test | Dev Server rank against other Rust servers?
MobWars Test | Dev Server holds #13,644 for player hours across seven days, #2,456 in Europe, in the top 61% of all ranked servers.
Wipe schedule
What does wipe day look like on MobWars Test | Dev Server?
The average busiest point of its recent wipes was 2 players. On the latest wipe, 0 hours passed before the crowd peaked. Above half that peak until the next wipe: that held in 0% of recent wipes. When that did not happen, the crowd was below half by day 2.
What is the wipe schedule on MobWars Test | Dev Server?
The prediction follows its tag, because too few of MobWars Test | Dev Server's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. The world now in play was generated 17 days 22 hours ago. Its tags publish a wipe schedule of every two weeks.
Settings
What are the rules and settings on MobWars Test | Dev Server?
You will not find a gather rate in the name of MobWars Test | Dev Server. 8 players per group is the game's default, and that is the cap here. pve is what it plays, no PvP between players. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Oxide. Valve's VAC anti-cheat runs here.
Which map does MobWars Test | Dev Server run?
The game generates the procedural map on MobWars Test | Dev Server, size 3,500 with seed 1337. Size and seed fix the map, so this page can show it on RustMaps.
Join
How do I join MobWars Test | Dev Server?
The console in Rust opens with F1, and client.connect 134.255.255.19:28042 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://discord.com/invite/PGVAcSnxF4 is where its website lives.
