Rust Dashboard76,222 playing

Local Dev Server (No-EAC)

Offline 134.195.101.194:28015 checked 33d ago

moddedoxide

Players now

0of 50
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#16,818

top 72%

7-day average

0

peak –

Last wipe

33d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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    38/ 500
  2. 2
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    121/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average
    74/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average
    30/ 700
  5. 5
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average
    77/ 700
  6. 6
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Quick answers

from the figures on this page

Server

Is Local Dev Server (No-EAC) online, and how reliable is it?

The server is down at the moment. Its last sighting was 33 days ago: Local Dev Server (No-EAC). Over the last 7 full days, 0 of 168 hours were online: 0%. Rust Dashboard logged it for the first time on 26 September 2026.

Which version of Rust does Local Dev Server (No-EAC) run?

On Windows, Local Dev Server (No-EAC) runs Rust network protocol 2633 and build 165217. You need the same protocol as the server to join. Steam updates your game for you.

Where is Local Dev Server (No-EAC) located?

No region tag comes from Local Dev Server (No-EAC). Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 134.195.101.194:28015.

Tags

Which Rust Dashboard lists and filters include Local Dev Server (No-EAC)?

The Rust Dashboard lists that carry Local Dev Server (No-EAC) are: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Local Dev Server (No-EAC) mean?

These are the tags Local Dev Server (No-EAC) publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Live players

How busy is Local Dev Server (No-EAC)?

The last sighting of Local Dev Server (No-EAC) was 33 days ago; it is offline right now.

How does Local Dev Server (No-EAC) rank against other Rust servers?

Player hours over seven days put Local Dev Server (No-EAC) at #16,818, in the top 72% of all ranked servers.

Reset times

What is the wipe schedule on Local Dev Server (No-EAC)?

Local Dev Server (No-EAC) has too few wipes on record yet for its rhythm to be seen. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 33 days 3 hours ago.

Settings

What are the rules and settings on Local Dev Server (No-EAC)?

You will not find a gather rate in the name of Local Dev Server (No-EAC). 8 players per group is the game's default, and that is the cap here. survival is what it plays, gather, build and raid: the standard game. You can fight other players and raid their bases. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. Valve's VAC anti-cheat does not run here.

Which map does Local Dev Server (No-EAC) run?

A procedural map is what Local Dev Server (No-EAC) runs, generated by the game.

Join

How do I join Local Dev Server (No-EAC)?

Type client.connect 134.195.101.194:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp50
Max players The server has 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol To join, your game must run protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.