==RUST_SERVER_NAME==
Offline 133.88.121.224:28015 checked 27d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 70%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 48/ 200
- 2 37/ 200
- 3 20/ 200
- 4 11/ 150
- 5 17/ 200
- 6 9/ 200
Quick answers
from the figures on this pageServer
Is ==RUST_SERVER_NAME== online, and how reliable is it?
We last saw ==RUST_SERVER_NAME== 27 days 5 hours ago. It is offline at the moment. The last 7 full days show 0% uptime, with 0 hours up out of 168. Our records for it start on 2 October 2026, when Rust Dashboard first saw it.
Which version of Rust does ==RUST_SERVER_NAME== run?
==RUST_SERVER_NAME== runs Rust network protocol 2634 and build 166586, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is ==RUST_SERVER_NAME== located?
There is no region on ==RUST_SERVER_NAME==. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 133.88.121.224:28015.
Lists
Which Rust Dashboard lists and filters include ==RUST_SERVER_NAME==?
These Rust Dashboard lists include ==RUST_SERVER_NAME==: Best Rust community servers and Rust PvE servers. You'll find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
What do the server tags on ==RUST_SERVER_NAME== mean?
The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^p (PvE): Players do not fight each other here; the world is the danger from ==RUST_SERVER_NAME== as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is ==RUST_SERVER_NAME==?
The last sighting of ==RUST_SERVER_NAME== was 27 days 5 hours ago; it is offline right now.
How does ==RUST_SERVER_NAME== rank against other Rust servers?
Ranked #15,895 on the last seven days of player hours, ==RUST_SERVER_NAME== is in the top 70% of all ranked servers.
Reset times
What is the wipe schedule on ==RUST_SERVER_NAME==?
==RUST_SERVER_NAME== has too few wipes on record yet for its rhythm to be seen. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 27 days 6 hours ago the current world was made.
Rules
What are the rules and settings on ==RUST_SERVER_NAME==?
No gather rate appears in the name of ==RUST_SERVER_NAME==. Groups hold up to 8 players, the default for the game. It runs pve, no PvP between players. It appears in the Community section of the server browser. The anti-cheat from Valve, VAC, is active.
Which map does ==RUST_SERVER_NAME== run?
A procedural map of size 3,500 with seed 580500824 is what ==RUST_SERVER_NAME== runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps.
Connect
How do I join ==RUST_SERVER_NAME==?
The console in Rust opens with F1, and client.connect 133.88.121.224:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.