Rust Dashboard42,938 playing

RustServer_28076

Online 133.88.121.110:28015 checked 10m ago

Players now

Live
0of 50
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Tue 09:00Thu 06:00players each hour · 48 hours · UTC

Rank

#15,338

top 69%

7-day average

0

peak –

Last wipe

11d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeak
0123409:0018:0003:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

05010015020009:0018:0003:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 05:35 UTC11d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 526 on average
    286/ 300
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
    236/ 250
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
    21/ 250
  4. 4
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 278 on average
    24/ 250
  5. 5
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
    31/ 100
  6. 6
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 247 on average
    112/ 200

Quick answers

from the figures on this page

About

Is RustServer_28076 online, and how reliable is it?

RustServer_28076 is up and taking players now. Its reported uptime points to a restart roughly 5 days 8 hours ago. The last 7 full days show 99% uptime, with 167 hours up out of 168. Rust Dashboard logged it for the first time on 13 September 2026.

Which version of Rust does RustServer_28076 run?

Rust network protocol 2635 and build 168909 is running on RustServer_28076, which sits on Linux. You need the same protocol as the server to join. Steam updates your game for you.

Where is RustServer_28076 located?

There is no region on RustServer_28076. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 133.88.121.110:28015.

Does RustServer_28076 run smoothly?

Across the last 48 hours the average was 135 fps, with a floor of 97. The world held as many as 47,589 entities, counting buildings, deployables and all the rest. Memory use peaked at 2,361 MB. Players feel lag when fps drops and the entity count climbs.

Lists

Which Rust Dashboard lists and filters include RustServer_28076?

You'll find RustServer_28076 on these themed lists at Rust Dashboard: Best Rust community servers. It appears under these filters when you browse the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on RustServer_28076 mean?

The game's server browser reads these tags from RustServer_28076: gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Player counts

How busy is RustServer_28076?

RustServer_28076 has 0 of its 50 slots filled at the moment. Its average over the last seven days comes to 0 players.

How does RustServer_28076 rank against other Rust servers?

Player hours over seven days put RustServer_28076 at #15,338, in the top 69% of all ranked servers.

Wipe schedule

What does wipe day look like on RustServer_28076?

The average busiest point of its recent wipes was 1 players. 6 hours into the latest wipe the crowd peaked.

What is the wipe schedule on RustServer_28076?

The record holds too few of RustServer_28076's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 11 days 2 hours ago.

Rules

What are the rules and settings on RustServer_28076?

No gather rate appears in the name of RustServer_28076. Groups hold up to 8 players, the default for the game. It runs survival, the usual game, where you gather, build and raid. You can fight other players and raid their bases. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

Which map does RustServer_28076 run?

A procedural map of size 3,000 with seed 27915 is what RustServer_28076 runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps.

Join

How do I join RustServer_28076?

Type client.connect 133.88.121.110:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp50
Max players It holds 50 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build This one runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.