Rust Devblog 240
Offline 13.143.172.30:28015 checked 22d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 71%
7-day average
peak –
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:14 UTC22d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 132/ 500
- 2 122/ 100
- 3 192/ 225
- 4 71/ 700
- 5 9/ 200
- 6 21/ 1000
Quick answers
from the figures on this pageAbout
Is Rust Devblog 240 online, and how reliable is it?
Rust Devblog 240 is not online right now, and 22 days 20 hours have passed since we last saw it. The last 7 full days show 0% uptime, with 0 hours up out of 168. Our records for it start on 6 October 2026, when Rust Dashboard first saw it.
Which version of Rust does Rust Devblog 240 run?
Rust Devblog 240 runs Rust network protocol 2283, and Windows is the system under it. You need the same protocol as the server to join. Steam updates your game for you.
Where is Rust Devblog 240 located?
No region is published by Rust Devblog 240. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 13.143.172.30:28015.
Lists
Which Rust Dashboard lists and filters include Rust Devblog 240?
These Rust Dashboard lists include Rust Devblog 240: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded.
What do the server tags on Rust Devblog 240 mean?
The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): It holds 50 slots; v2283 (Protocol): The game protocol is 2283; your build has to match it to join; ptrak (Networking): The network layer is RakNet, the game's standard; oxide (Oxide): Oxide (uMod) provides the plugins here; modded (Modded): Modded is where it sits: plugins or settings change how the game plays; hd53cb39f (Custom tag): A plugin or the owner added this tag, not the game's standard set; stok (Custom tag): A plugin or the owner added this tag, not the game's standard set from Rust Devblog 240 as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is Rust Devblog 240?
At the moment Rust Devblog 240 is offline; it last showed 22 days 20 hours ago.
How does Rust Devblog 240 rank against other Rust servers?
Ranked #15,987 on the last seven days of player hours, Rust Devblog 240 is in the top 71% of all ranked servers.
Reset times
What does wipe day look like on Rust Devblog 240?
At their busiest, its recent wipes drew 0 players on average. 0 hours into the latest wipe the crowd peaked.
What is the wipe schedule on Rust Devblog 240?
The record holds too few of Rust Devblog 240's wipes to show a rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 22 days 22 hours ago.
Rules
What are the rules and settings on Rust Devblog 240?
The name of Rust Devblog 240 gives no gather rate. The group limit is not published here. survival is what it plays, the usual game, where you gather, build and raid. You can fight other players and raid their bases. The server browser lists it under Modded, where plugins or settings change the game. Valve's VAC anti-cheat does not run here.
Which map does Rust Devblog 240 run?
The map is procedural and the game generates it on Rust Devblog 240.
Connect
How do I join Rust Devblog 240?
Type client.connect 13.143.172.30:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.