Rust Dashboard31,247 playing

EPIC PvE Local Staging Validation

Offline 129.228.26.174:29115 checked 20d ago

moddedcarbon

Players now

0of 5
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,867

top 72%

7-day average

0

peak –

Last wipe

28d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 18:21 UTC28d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    ShockRust | Blue | NoLimitno group limit · 152 on average
    43/ 500
  2. 2
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
    135/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
    48/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
    17/ 700
  5. 5
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
    1/ 200
  6. 6
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
    4/ 1000

Quick answers

from the figures on this page

Server

Is EPIC PvE Local Staging Validation online, and how reliable is it?

We last saw EPIC PvE Local Staging Validation 20 days 17 hours ago. It is offline at the moment. It was online 0% of the last 7 full days, which is 0 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does EPIC PvE Local Staging Validation run?

EPIC PvE Local Staging Validation runs Rust network protocol 2634 and build 166655, and Windows is the system under it. You need the same protocol as the server to join. Steam updates your game for you.

Where is EPIC PvE Local Staging Validation located?

No region is published by EPIC PvE Local Staging Validation. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 129.228.26.174:29115 is where it lives.

Tags, lists

Which Rust Dashboard lists and filters include EPIC PvE Local Staging Validation?

You'll find EPIC PvE Local Staging Validation on these themed lists at Rust Dashboard: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on EPIC PvE Local Staging Validation mean?

The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp5 (Max players): The server has 5 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs166655 (Build): The game build is 166655; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): Carbon handles the plugins on this server from EPIC PvE Local Staging Validation as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Population

How busy is EPIC PvE Local Staging Validation?

At the moment EPIC PvE Local Staging Validation is offline; it last showed 20 days 17 hours ago.

How does EPIC PvE Local Staging Validation rank against other Rust servers?

Player hours over seven days put EPIC PvE Local Staging Validation at #15,867, in the top 72% of all ranked servers.

Wipe days

What does wipe day look like on EPIC PvE Local Staging Validation?

Its recent wipes averaged a peak of 1 players. On the latest wipe, 4 hours passed before the crowd peaked.

What is the wipe schedule on EPIC PvE Local Staging Validation?

EPIC PvE Local Staging Validation has too few wipes on record yet for its rhythm to be seen. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 28 days 7 hours ago the current world was made.

Settings

What are the rules and settings on EPIC PvE Local Staging Validation?

No gather rate appears in the name of EPIC PvE Local Staging Validation. 8 players per group is the game's default, and that is the cap here. survival is the mode here, gather, build and raid: the standard game. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins run on it. Valve's VAC anti-cheat runs here.

How to join

How do I join EPIC PvE Local Staging Validation?

Type client.connect 129.228.26.174:29115 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166655,ts8,^z,^y

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp5
Max players The server has 5 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Your game needs to be on the same version, protocol 2634, to get in.
cs166655
Build The game build is 166655.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code This server sets no region code.

Mods and access

^z
Modded Modded is where it sits: plugins or settings change how the game plays.
^y
Carbon Carbon handles the plugins on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.