EPIC PvE Local Production Validation
Offline 129.228.26.174:28115 checked 4d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:22 UTC27d ago | 0 | – | running | 0 |
| Wed 30 Sep, 17:22 UTC28d ago | 0 | – | 1.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 36/ 500
- 2 127/ 100
- 3 56/ 225
- 4 13/ 700
- 5 2/ 200
- 6 3/ 1000
Quick answers
from the figures on this pageServer details
Is EPIC PvE Local Production Validation online, and how reliable is it?
We last saw EPIC PvE Local Production Validation 4 days 19 hours ago. It is offline at the moment. The last 7 full days show 1% uptime, with 1 hours up out of 168. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does EPIC PvE Local Production Validation run?
EPIC PvE Local Production Validation runs Rust network protocol 2634 and build 167781, and Windows is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is EPIC PvE Local Production Validation located?
No region tag comes from EPIC PvE Local Production Validation. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 129.228.26.174:28115.
Tags
Which Rust Dashboard lists and filters include EPIC PvE Local Production Validation?
The Rust Dashboard lists that carry EPIC PvE Local Production Validation are: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on EPIC PvE Local Production Validation mean?
These are the tags EPIC PvE Local Production Validation publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp5 (Max players): The server has 5 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon handles the plugins on this server. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Player counts
How busy is EPIC PvE Local Production Validation?
At the moment EPIC PvE Local Production Validation is offline; it last showed 4 days 19 hours ago. The seven-day average for this server is 0 players.
How does EPIC PvE Local Production Validation rank against other Rust servers?
Ranked #15,349 on the last seven days of player hours, EPIC PvE Local Production Validation is in the top 69% of all ranked servers.
Wipe schedule
What does wipe day look like on EPIC PvE Local Production Validation?
Its recent wipes averaged a peak of 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
What is the wipe schedule on EPIC PvE Local Production Validation?
EPIC PvE Local Production Validation has too few wipes on record yet for its rhythm to be seen. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 27 days 2 hours ago.
Settings
What are the rules and settings on EPIC PvE Local Production Validation?
The name of EPIC PvE Local Production Validation gives no gather rate. Groups hold up to 8 players, the default for the game. It runs survival, gather, build and raid: the standard game. You can fight other players and raid their bases. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Carbon. Valve's VAC anti-cheat runs here.
Connect
How do I join EPIC PvE Local Production Validation?
The console in Rust opens with F1, and client.connect 129.228.26.174:28115 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.