RetroPVE Flooded Playtest
Online 123.50.149.73:28017 checked 23m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- 2
0% full
Rank
top 49%
7-day average
peak 2
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 18 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 12:00 UTC11d ago | 4 | – | running | 0 |
| Sat 17 Oct, 05:45 UTC11d ago | 4 | – | 0.3 days | 1 |
| Fri 16 Oct, 16:50 UTC12d ago | 4 | – | 0.5 days | 1 |
| Fri 16 Oct, 04:15 UTC12d ago | 3 | – | 0.5 days | 0 |
| Thu 15 Oct, 04:48 UTC13d ago | 3 | – | 1 days | 0 |
| Wed 14 Oct, 15:32 UTC14d ago | 1 | – | 0.6 days | 0 |
| Wed 14 Oct, 02:55 UTC14d ago | 3 | – | 0.5 days | 0 |
| Tue 13 Oct, 15:43 UTC15d ago | 3 | – | 0.5 days | 2 |
| Tue 13 Oct, 03:21 UTC15d ago | 6 | – | 0.5 days | 0 |
| Mon 12 Oct, 03:30 UTC16d ago | 6 | – | 1 days | 2 |
| Sun 11 Oct, 07:42 UTC17d ago | 4 | – | 0.8 days | 0 |
| Sat 10 Oct, 02:20 UTC18d ago | 4 | – | 1.2 days | 1 |
| Mon 5 Oct, 08:21 UTC23d ago | 1 | – | 4.7 days | 1 |
| Sun 4 Oct, 21:33 UTC23d ago | 1 | – | 0.5 days | 0 |
| Sun 4 Oct, 07:41 UTC24d ago | 1 | – | 0.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 141/ 500
- 2 132/ 100
- 3 154/ 225
- 4 119/ 700
- 5 35/ 200
- 6 35/ 1000
Quick answers
from the figures on this pageAbout
Is RetroPVE Flooded Playtest online, and how reliable is it?
Players can join RetroPVE Flooded Playtest: it is online. Over the last 7 full days, 168 of 168 hours were online: 100%. Our records for it start on 4 October 2026, when Rust Dashboard first saw it.
Which version of Rust does RetroPVE Flooded Playtest run?
Rust network protocol 2635 and build 167781 is running on RetroPVE Flooded Playtest, which sits on Linux. You need the same protocol as the server to join. Steam updates your game for you.
Where is RetroPVE Flooded Playtest located?
No region is published by RetroPVE Flooded Playtest. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 123.50.149.73:28017.
Tags
Which Rust Dashboard lists and filters include RetroPVE Flooded Playtest?
You'll find RetroPVE Flooded Playtest on these themed lists at Rust Dashboard: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RetroPVE Flooded Playtest mean?
These are the tags RetroPVE Flooded Playtest publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp100 (Max players): The server has 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Live players
How busy is RetroPVE Flooded Playtest?
As things stand, 0 players are on RetroPVE Flooded Playtest, which holds 100 slots. Over seven days the mean is 0 players and the peak is 2.
How does RetroPVE Flooded Playtest rank against other Rust servers?
Player hours over seven days put RetroPVE Flooded Playtest at #10,897, in the top 49% of all ranked servers.
Wipe schedule
What does wipe day look like on RetroPVE Flooded Playtest?
Its recent wipes averaged a peak of 4 players. Peak crowd on the latest wipe came 18 hours after it began.
What is the wipe schedule on RetroPVE Flooded Playtest?
There is no next wipe to predict: RetroPVE Flooded Playtest wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 11 days 8 hours ago.
Settings
What are the rules and settings on RetroPVE Flooded Playtest?
The name of RetroPVE Flooded Playtest gives no gather rate. 8 players per group is the game's default, and that is the cap here. survival is the mode here, gather, build and raid: the standard game. You can fight other players and raid their bases. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
Connect
How do I join RetroPVE Flooded Playtest?
Type client.connect 123.50.149.73:28017 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.