Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 10:32 UTC10d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 1/ 100
- 2 0/ 100
- 3 2/ 69
- 4 0/ 100
Quick answers
from the figures on this pageServer details
Is TEST online, and how reliable is it?
TEST is up and taking players now. About 10 days 9 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 168 of 168 hours were online: 100%. Rust Dashboard logged it for the first time on 17 October 2026.
Which version of Rust does TEST run?
Rust network protocol 2634 and build 167781 is running on TEST, which sits on Linux. Joining needs the same protocol on your side, and Steam handles that update.
Where is TEST located?
No region tag comes from TEST. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 121.80.41.68:28015.
Does TEST run smoothly?
Across the last 48 hours the average was 60 fps, with a floor of 58. The world held as many as 133,552 entities, counting buildings, deployables and all the rest. It drew as much as 8,607 MB of memory at peak. Players feel lag when fps drops and the entity count climbs.
Tags
Which Rust Dashboard lists and filters include TEST?
The Rust Dashboard lists that carry TEST are: Aim training and combat servers, Rust build and creative servers, Modded Rust servers, live now and Rust PvE servers. It appears under these filters when you browse the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on TEST mean?
These are the tags TEST publishes, read by the game's server browser: gmvanilla (Game mode): Vanilla survival is what runs here; mp3 (Max players): 3 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^d (Combat training): Practise aim and PvP here, and the loot comes to you; ^k (Build server): Design and practise bases here; ^p (PvE): There is no player fighting: the world provides the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Player counts
How busy is TEST?
TEST has 0 of its 3 slots filled at the moment. Its average over the last seven days comes to 0 players.
How does TEST rank against other Rust servers?
Player hours over seven days put TEST at #15,339, in the top 69% of all ranked servers.
Reset times
What does wipe day look like on TEST?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe came 0 hours after it began.
What is the wipe schedule on TEST?
The record holds too few of TEST's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 10 days 11 hours ago the current world was made.
Settings
What are the rules and settings on TEST?
The name of TEST gives no gather rate. 8 players per group is the game's default, and that is the cap here. combat training is the mode here, loot is handed out for aim and PvP practice. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is active.
Which map does TEST run?
The game generates the procedural map on TEST, size 4,500 with seed 823183683. Because size and seed fix the map, a RustMaps view is available from this page.
Connect
How do I join TEST?
The console in Rust opens with F1, and client.connect 121.80.41.68:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.