Rust Dashboard36,787 playing

FWQ2 Development 6000

Offline 120.82.32.144:28025 checked 19d ago

moddedoxide

Players now

1of 1
Full
100%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

100% full

Rank

#13,606

top 61%

7-day average

0

peak –

Last wipe

23d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  2. 2
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  3. 3
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    100/ 225
  4. 4
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  5. 5
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  6. 6
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Quick answers

from the figures on this page

Server details

Is FWQ2 Development 6000 online, and how reliable is it?

FWQ2 Development 6000 is not online right now, and 19 days 13 hours have passed since we last saw it. Over the last 7 full days, 0 of 168 hours were online: 0%. Our records for it start on 9 October 2026, when Rust Dashboard first saw it.

Which version of Rust does FWQ2 Development 6000 run?

FWQ2 Development 6000 runs Rust network protocol 2634 and build 166586, and Windows is the system under it. Joining needs the same protocol on your side, and Steam handles that update.

Where is FWQ2 Development 6000 located?

No region tag comes from FWQ2 Development 6000. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 120.82.32.144:28025.

Tags, lists

Which Rust Dashboard lists and filters include FWQ2 Development 6000?

These Rust Dashboard lists include FWQ2 Development 6000: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on FWQ2 Development 6000 mean?

The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp1 (Max players): It holds 1 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs166586 (Build): This one runs game build 166586; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded from FWQ2 Development 6000 as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Population

How busy is FWQ2 Development 6000?

At the moment FWQ2 Development 6000 is offline; it last showed 19 days 13 hours ago.

How does FWQ2 Development 6000 rank against other Rust servers?

Player hours over seven days put FWQ2 Development 6000 at #13,606, in the top 61% of all ranked servers.

Wipe schedule

What is the wipe schedule on FWQ2 Development 6000?

The record holds too few of FWQ2 Development 6000's wipes to show a rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 23 days 16 hours ago.

Settings

What are the rules and settings on FWQ2 Development 6000?

The name of FWQ2 Development 6000 gives no gather rate. The group limit is 8 players, which is the game's default. It runs survival, gather, build and raid: the standard game. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is active.

Which map does FWQ2 Development 6000 run?

The game generates the map on FWQ2 Development 6000, which is procedural.

Join

How do I join FWQ2 Development 6000?

Type client.connect 120.82.32.144:28025 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp1
Max players It holds 1 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2634
Protocol The game protocol is 2634; your build has to match it to join.
cs166586
Build This one runs game build 166586.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code This server sets no region code.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.