Rust Dashboard66,598 playing

[JP] Japan Kyushu Main 初心者鯖

Online EA 118.27.226.8:28015 checked 11m ago

weekly wipes vanilla

Players now

Live
0of 150
Full
0%
In queue
0
Peak, 48 hours
25
Peak, 7 days
41

0% full

Mon 23:00Wed 20:00players each hour · 48 hours · UTC

Rank

#812

top 4% · #62 in EA

7-day average

13

peak 41

Last wipe

5d ago

weekly schedule

Next wipe

1d 11h

Fri 30 Oct, 09:07 UTC

Players

AveragePeak
01020304023:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

02040608023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct16 Oct22 Oct28 Oct

Top 4% of all ranked servers, top 11% in EA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 09:07 UTC, in 1d 11h. Its weekly schedule tag · low confidence

6 daysusual gapbetween real wipes
40%on rhythmof its recent wipes
36wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 3.5

Coming wipes

  • 1d 11hFri 30 Oct, 09:07 UTC
  • 7d 20hThu 5 Nov, 19:00 UTCFW
  • 8d 11hFri 6 Nov, 09:07 UTC
  • 15d 11hFri 13 Nov, 09:07 UTC
  • 22d 11hFri 20 Nov, 09:07 UTC
  • 29d 11hFri 27 Nov, 09:07 UTC
  • 35d 20hThu 3 Dec, 19:00 UTCFW
  • 36d 11hFri 4 Dec, 09:07 UTC

The first 48 hours of its last wipes

Fri 23 OctSat 17 OctFri 16 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 41, 27 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 09:07 UTC5d ago 41 – running 3
Sat 17 Oct, 09:59 UTC11d ago 23 held half 6 days 4
Fri 16 Oct, 09:08 UTC12d ago 45 – 1 days 3
Fri 9 Oct, 09:08 UTC19d ago 32 halved by day 5 7 days 0
Fri 2 Oct, 15:21 UTC26d ago 2 held half 6.7 days 0
Tue 29 Sep, 12:07 UTC29d ago 5 halved by day 2 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rustoria.co - SEA MainEA · groups of 16+ · weekly · 183 on average
    15/ 200
  2. 2
    Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 119 on average
    12/ 550
  3. 3
    Rustafied.com - SEA MainEA · groups of 16+ · weekly · 88 on average
    4/ 100
  4. 4
    Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者]EA · groups of 8+ · weekly · 52 on average
    4/ 200
  5. 5
    [ASIA] Siam Rust | Vanilla | WeeklyEA · groups of 8+ · weekly · 41 on average
    1/ 150
  6. 6
    『小世界』10.28号新开/多人/萌新入门服EA · groups of 30+ · weekly · 30 on average
    2/ 200

Quick answers

from the figures on this page

Server

Is [JP] Japan Kyushu Main 初心者鯖 online, and how reliable is it?

[JP] Japan Kyushu Main 初心者鯖 is up and taking players now. The uptime it reports puts its last restart about 2 days 23 hours ago. It was online 100% of the last 7 full days, which is 168 of 168 hours. The first time Rust Dashboard recorded it was 29 September 2026.

Which version of Rust does [JP] Japan Kyushu Main 初心者鯖 run?

On Linux, [JP] Japan Kyushu Main 初心者鯖 runs Rust network protocol 2635 and build 168909. You need the same protocol as the server to join. Steam updates your game for you.

Where is [JP] Japan Kyushu Main 初心者鯖 located?

In Asia, [JP] Japan Kyushu Main 初心者鯖 lists itself with the EA tag. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 118.27.226.8:28015.

Does [JP] Japan Kyushu Main 初心者鯖 run smoothly?

Server fps averaged 53 over the last 48 hours and never dropped below 44. At its highest the count reached 142,074 entities: buildings, deployables and the rest. Memory use peaked at 5,139 MB. Players feel lag when fps drops and the entity count climbs.

Lists

Which Rust Dashboard lists and filters include [JP] Japan Kyushu Main 初心者鯖?

These Rust Dashboard lists include [JP] Japan Kyushu Main 初心者鯖: Best Rust community servers and Vanilla Rust servers. It appears under these filters when you browse the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Average players: 10+ on average.

What do the server tags on [JP] Japan Kyushu Main 初心者鯖 mean?

The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp150 (Max players): 150 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^w (Weekly): It wipes once a week; ^v (Vanilla): No changed rates, kits or rules: the game exactly as Facepunch ships it; EA (East Asia): East Asia is where the server browser puts it from [JP] Japan Kyushu Main 初心者鯖 as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Player counts

How busy is [JP] Japan Kyushu Main 初心者鯖?

0 players are playing on [JP] Japan Kyushu Main 初心者鯖 right now, out of 150 slots. Averaged across the last seven days: 13 players, peaking at 41. It was busiest at 14:00 UTC over the last 48 hours, when it averaged 23 players.

How does [JP] Japan Kyushu Main 初心者鯖 rank against other Rust servers?

[JP] Japan Kyushu Main 初心者鯖 holds #812 for player hours across seven days, #62 in Asia, in the top 4% of all ranked servers.

Reset times

What does wipe day look like on [JP] Japan Kyushu Main 初心者鯖?

At their busiest, its recent wipes drew 36 players on average. Peak crowd on the latest wipe came 27 hours after it began. The crowd held above half that peak until the next wipe in 50% of recent wipes. By day 3.5 it had fallen below half, where the crowd did not hold.

What is the wipe schedule on [JP] Japan Kyushu Main 初心者鯖?

Too few wipes are on record for [JP] Japan Kyushu Main 初心者鯖 to confirm its schedule, so the tag sets the prediction. On Friday 30 October at 09:07 UTC the next wipe is due. The world now in play was generated 5 days 12 hours ago. The tags list wipes as weekly.

Settings

What are the rules and settings on [JP] Japan Kyushu Main 初心者鯖?

You will not find a gather rate in the name of [JP] Japan Kyushu Main 初心者鯖. The group limit is 8 players, which is the game's default. survival is what it plays, gather, build and raid: the standard game. You can fight other players and raid their bases. You will find it under Community in the server browser. The server describes itself as vanilla: no changed rates, kits or rules: the game exactly as Facepunch ships it. The anti-cheat from Valve, VAC, is active.

Which map does [JP] Japan Kyushu Main 初心者鯖 run?

The game generates the procedural map on [JP] Japan Kyushu Main 初心者鯖, size 4,500 with seed 1557609126. Because size and seed fix the map, a RustMaps view is available from this page.

Join

How do I join [JP] Japan Kyushu Main 初心者鯖?

The console in Rust opens with F1, and client.connect 118.27.226.8:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://discord.com/invite/GDvhtNegh.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^w,^v,EA,gmrust,cs168909,ts8

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp150
Max players 150 is the slot count.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly It wipes once a week.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game exactly as Facepunch ships it.

Region

EA
East Asia East Asia is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.