Players now
Live- Full
- 2%
- In queue
- 0
- Peak, 48 hours
- 9
- Peak, 7 days
- 11
2% full
Rank
top 8% · #164 in EA
7-day average
peak 11
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 8% of all ranked servers, top 30% in EA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence
Coming wipes
- 6d 15hThu 5 Nov, 19:00 UTCFW
- 34d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 41, 44 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:10 UTC FW28d ago | 41 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 31/ 100
- 2 10/ 88
- 3 14/ 100
- 4 11/ 100
- 5 11/ 200
- 6 10/ 100
Quick answers
from the figures on this pageServer
Is VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP online, and how reliable is it?
Right now VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP is running. Its reported uptime points to a restart roughly 6 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP run?
On Linux, VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.
Where is VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP located?
VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP lists Asia as its location, tagged EA. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 118.104.165.193:28015.
Does VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP run smoothly?
Across the last 48 hours the average was 89 fps, with a floor of 62. Buildings, deployables and everything else added up to a peak of 216,885 entities. It drew as much as 7,212 MB of memory at peak. Players feel lag when fps drops and the entity count climbs.
Lists
Which Rust Dashboard lists and filters include VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?
These Rust Dashboard lists include VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP: Modded Rust servers, live now and Rust PvE servers. You'll find it under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP mean?
These are the tags VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP publishes, read by the game's server browser: gmvanilla (Game mode): This server plays vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Expect one wipe a month: it lands with the Facepunch force wipe; ^v (Vanilla): No changed rates, kits or rules: the game exactly as Facepunch ships it; ^p (PvE): The danger comes from the world, not from other players, who do not fight each other; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded; EA (East Asia): The server browser lists it under East Asia. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?
As things stand, 1 players are on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP, which holds 50 slots. Its seven-day average is 3 players, and it reached 11 at the highest. The busiest point in the last 48 hours was 13:00 UTC, averaging 8 players.
How does VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP rank against other Rust servers?
VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP holds #1,675 for player hours across seven days, #164 in Asia, in the top 8% of all ranked servers.
Wipe days
What does wipe day look like on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?
The average busiest point of its recent wipes was 41 players. 44 hours into the latest wipe the crowd peaked.
What is the wipe schedule on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?
Wipes come once a month on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP, in step with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. 28 days 3 hours ago the current world was made. A monthly wipe schedule is set out in its tags.
Settings
What are the rules and settings on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?
No gather rate appears in the name of VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP. 8 players per group is the game's default, and that is the cap here. pve is what it plays, no PvP between players. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins are loaded. Vanilla is the label it uses: no changed rates, kits or rules: the game exactly as Facepunch ships it. VAC is on: that is Valve's anti-cheat.
Which map does VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP run?
The game generates the procedural map on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP, size 4,500 with seed 597347015. Size and seed fix the map, so this page can show it on RustMaps.
How to join
How do I join VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?
The console in Rust opens with F1, and client.connect 118.104.165.193:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://www.vividus.online/ is where its website lives.
