Rust Dashboard61,775 playing

SAKUTIDE RUST | x0.5/x1 | WEEKLY

Online 109.254.23.88:28015 checked 13m ago

0.5x moddedcarbon

Players now

Live
0of 50
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
1

0% full

Tue 12:00Thu 10:00players each hour · 48 hours · UTC

Rank

#5,632

top 25%

7-day average

0

peak 1

Last wipe

16h ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeakWipe
00.250.50.75112:0019:0012:0020:0003:0010:00Wiped Wed 28 Oct, 16:10 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040012:0019:0012:0020:0003:0010:00Wiped Wed 28 Oct, 16:10 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 16:10 UTC19h ago – – running 1
Thu 22 Oct, 19:47 UTC6d ago 1 held half 5.8 days 0
Tue 20 Oct, 18:20 UTC8d ago 1 held half 2.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    ShockRust | Blue | NoLimitno group limit · 149 on average
    157/ 500
  2. 2
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
    120/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
    187/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
    69/ 700
  5. 5
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
    11/ 200
  6. 6
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
    19/ 1000

Quick answers

from the figures on this page

About

Is SAKUTIDE RUST | x0.5/x1 | WEEKLY online, and how reliable is it?

Right now SAKUTIDE RUST | x0.5/x1 | WEEKLY is running. About 15 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 67% uptime, with 113 hours up out of 168. Rust Dashboard logged it for the first time on 20 October 2026.

Which version of Rust does SAKUTIDE RUST | x0.5/x1 | WEEKLY run?

On Windows, SAKUTIDE RUST | x0.5/x1 | WEEKLY runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.

Where is SAKUTIDE RUST | x0.5/x1 | WEEKLY located?

No region tag comes from SAKUTIDE RUST | x0.5/x1 | WEEKLY. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 109.254.23.88:28015.

Does SAKUTIDE RUST | x0.5/x1 | WEEKLY run smoothly?

The last 48 hours gave an average of 188 server fps, and it never went under 59. Buildings, deployables and everything else added up to a peak of 97,415 entities. Memory use peaked at 3,244 MB. When fps is low and entities keep piling up, players notice it as lag.

Lists

Which Rust Dashboard lists and filters include SAKUTIDE RUST | x0.5/x1 | WEEKLY?

The Rust Dashboard lists that carry SAKUTIDE RUST | x0.5/x1 | WEEKLY are: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on SAKUTIDE RUST | x0.5/x1 | WEEKLY mean?

These are the tags SAKUTIDE RUST | x0.5/x1 | WEEKLY publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): This one runs Carbon for plugins. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Population

How busy is SAKUTIDE RUST | x0.5/x1 | WEEKLY?

SAKUTIDE RUST | x0.5/x1 | WEEKLY has 0 of its 50 slots filled at the moment. Averaged across the last seven days: 0 players, peaking at 1. It was busiest at 16:00 UTC over the last 48 hours, when it averaged 1 players.

How does SAKUTIDE RUST | x0.5/x1 | WEEKLY rank against other Rust servers?

Player hours over seven days put SAKUTIDE RUST | x0.5/x1 | WEEKLY at #5,632, in the top 25% of all ranked servers.

Reset times

What does wipe day look like on SAKUTIDE RUST | x0.5/x1 | WEEKLY?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe came 0 hours after it began. The crowd held above half that peak until the next wipe in 100% of recent wipes.

What is the wipe schedule on SAKUTIDE RUST | x0.5/x1 | WEEKLY?

There is no next wipe to predict: SAKUTIDE RUST | x0.5/x1 | WEEKLY wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 16 hours ago.

Map and rules

What are the rules and settings on SAKUTIDE RUST | x0.5/x1 | WEEKLY?

A gather rate of 0.5x appears in the name of SAKUTIDE RUST | x0.5/x1 | WEEKLY. Groups hold up to 8 players, the default for the game. survival is what it plays, gather, build and raid: the standard game. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins are loaded. The anti-cheat from Valve, VAC, is active.

Which map does SAKUTIDE RUST | x0.5/x1 | WEEKLY run?

SAKUTIDE RUST | x0.5/x1 | WEEKLY runs a procedural map of size 4,000 with seed 281026, made by the game. Size and seed fix the map, so this page can show it on RustMaps.

Join

How do I join SAKUTIDE RUST | x0.5/x1 | WEEKLY?

The console in Rust opens with F1, and client.connect 109.254.23.88:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp50
Max players 50 is the slot count.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build The game build is 168909.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it appears under Modded.
^y
Carbon This one runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.