SAKUTIDE RUST | x0.5/x1 | WEEKLY
Online 109.254.23.88:28015 checked 13m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 1
0% full
Rank
top 25%
7-day average
peak 1
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 16:10 UTC19h ago | – | – | running | 1 |
| Thu 22 Oct, 19:47 UTC6d ago | 1 | held half | 5.8 days | 0 |
| Tue 20 Oct, 18:20 UTC8d ago | 1 | held half | 2.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 157/ 500
- 2 120/ 100
- 3 187/ 225
- 4 69/ 700
- 5 11/ 200
- 6 19/ 1000
Quick answers
from the figures on this pageAbout
Is SAKUTIDE RUST | x0.5/x1 | WEEKLY online, and how reliable is it?
Right now SAKUTIDE RUST | x0.5/x1 | WEEKLY is running. About 15 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 67% uptime, with 113 hours up out of 168. Rust Dashboard logged it for the first time on 20 October 2026.
Which version of Rust does SAKUTIDE RUST | x0.5/x1 | WEEKLY run?
On Windows, SAKUTIDE RUST | x0.5/x1 | WEEKLY runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.
Where is SAKUTIDE RUST | x0.5/x1 | WEEKLY located?
No region tag comes from SAKUTIDE RUST | x0.5/x1 | WEEKLY. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 109.254.23.88:28015.
Does SAKUTIDE RUST | x0.5/x1 | WEEKLY run smoothly?
The last 48 hours gave an average of 188 server fps, and it never went under 59. Buildings, deployables and everything else added up to a peak of 97,415 entities. Memory use peaked at 3,244 MB. When fps is low and entities keep piling up, players notice it as lag.
Lists
Which Rust Dashboard lists and filters include SAKUTIDE RUST | x0.5/x1 | WEEKLY?
The Rust Dashboard lists that carry SAKUTIDE RUST | x0.5/x1 | WEEKLY are: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on SAKUTIDE RUST | x0.5/x1 | WEEKLY mean?
These are the tags SAKUTIDE RUST | x0.5/x1 | WEEKLY publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): This one runs Carbon for plugins. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Population
How busy is SAKUTIDE RUST | x0.5/x1 | WEEKLY?
SAKUTIDE RUST | x0.5/x1 | WEEKLY has 0 of its 50 slots filled at the moment. Averaged across the last seven days: 0 players, peaking at 1. It was busiest at 16:00 UTC over the last 48 hours, when it averaged 1 players.
How does SAKUTIDE RUST | x0.5/x1 | WEEKLY rank against other Rust servers?
Player hours over seven days put SAKUTIDE RUST | x0.5/x1 | WEEKLY at #5,632, in the top 25% of all ranked servers.
Reset times
What does wipe day look like on SAKUTIDE RUST | x0.5/x1 | WEEKLY?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe came 0 hours after it began. The crowd held above half that peak until the next wipe in 100% of recent wipes.
What is the wipe schedule on SAKUTIDE RUST | x0.5/x1 | WEEKLY?
There is no next wipe to predict: SAKUTIDE RUST | x0.5/x1 | WEEKLY wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 16 hours ago.
Map and rules
What are the rules and settings on SAKUTIDE RUST | x0.5/x1 | WEEKLY?
A gather rate of 0.5x appears in the name of SAKUTIDE RUST | x0.5/x1 | WEEKLY. Groups hold up to 8 players, the default for the game. survival is what it plays, gather, build and raid: the standard game. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins are loaded. The anti-cheat from Valve, VAC, is active.
Which map does SAKUTIDE RUST | x0.5/x1 | WEEKLY run?
SAKUTIDE RUST | x0.5/x1 | WEEKLY runs a procedural map of size 4,000 with seed 281026, made by the game. Size and seed fix the map, so this page can show it on RustMaps.
Join
How do I join SAKUTIDE RUST | x0.5/x1 | WEEKLY?
The console in Rust opens with F1, and client.connect 109.254.23.88:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.