DevHev Local
Offline 109.194.35.245:28015 checked 23h ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 2
0% full
Rank
top 27%
7-day average
peak 2
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 18:21 UTC1d ago | – | – | running | 1 |
| Fri 23 Oct, 20:07 UTC4d ago | 1 | held half | 2.9 days | 0 |
| Mon 5 Oct, 06:35 UTC23d ago | 1 | held half | 18.6 days | 1 |
| Fri 2 Oct, 03:39 UTC26d ago | 1 | – | 3.1 days | 1 |
| Tue 29 Sep, 22:16 UTC28d ago | 2 | – | 2.2 days | 2 |
| Mon 28 Sep, 17:57 UTC30d ago | 3 | – | 1.2 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 205/ 500
- 2 121/ 100
- 3 183/ 225
- 4 126/ 700
- 5 19/ 200
- 6 50/ 1000
Quick answers
from the figures on this pageServer
Is DevHev Local online, and how reliable is it?
We last saw DevHev Local 23 hours ago. It is offline at the moment. The uptime it reports puts its last restart about 7 minutes ago. The last 7 full days show 19% uptime, with 32 hours up out of 168. Rust Dashboard logged it for the first time on 28 September 2026.
Which version of Rust does DevHev Local run?
Rust network protocol 2635 and build 168909 is running on DevHev Local, which sits on Windows. Joining needs the same protocol on your side, and Steam handles that update.
Where is DevHev Local located?
There is no region on DevHev Local. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 109.194.35.245:28015 is where it lives.
Does DevHev Local run smoothly?
Across the last 48 hours the average was 236 fps, with a floor of 236. Buildings, deployables and everything else added up to a peak of 15,504 entities. At its highest, it took 1,149 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags
Which Rust Dashboard lists and filters include DevHev Local?
The Rust Dashboard lists that carry DevHev Local are: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on DevHev Local mean?
The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays from DevHev Local as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Population
How busy is DevHev Local?
At the moment DevHev Local is offline; it last showed 23 hours ago. Over seven days the mean is 1 players and the peak is 2. It was busiest at 07:00 UTC over the last 48 hours, when it averaged 1 players.
How does DevHev Local rank against other Rust servers?
Player hours over seven days put DevHev Local at #5,994, in the top 27% of all ranked servers.
Wipe schedule
What does wipe day look like on DevHev Local?
At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe: that held in 100% of recent wipes.
What is the wipe schedule on DevHev Local?
No next wipe can be predicted for DevHev Local, because it wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now dates from 47 hours ago.
Rules
What are the rules and settings on DevHev Local?
No gather rate appears in the name of DevHev Local. 8 players per group is the game's default, and that is the cap here. It runs survival, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. Valve's VAC anti-cheat runs here.
Which map does DevHev Local run?
DevHev Local runs a procedural map of size 2,000 with seed 166494, made by the game. This page links to RustMaps, where the map looks the same for its size and seed.
How to join
How do I join DevHev Local?
Type client.connect 109.194.35.245:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.