Rust Dashboard32,314 playing

PotatoLand

Online 108.61.121.28:28016 checked 11m ago

moddedoxide

Players now

Live
0of 50
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Tue 06:00Thu 03:00players each hour · 48 hours · UTC

Rank

#15,351

top 69%

7-day average

0

peak –

Last wipe

51d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

AveragePeak
0123406:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

025507510006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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  2. 2
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    126/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
    62/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
    14/ 700
  5. 5
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  6. 6
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    3/ 1000

Quick answers

from the figures on this page

About

Is PotatoLand online, and how reliable is it?

Players can join PotatoLand: it is online. About 13 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 167 of 168 hours were online: 99%. Rust Dashboard logged it for the first time on 13 September 2026.

Which version of Rust does PotatoLand run?

PotatoLand runs Rust network protocol 2633 and build 163207, and Windows is the system under it. You need the same protocol as the server to join. Steam updates your game for you.

Where is PotatoLand located?

No region is published by PotatoLand. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 108.61.121.28:28016 is where it lives.

Does PotatoLand run smoothly?

Server fps averaged 100 over the last 48 hours and never dropped below 100. The world held as many as 19,211 entities, counting buildings, deployables and all the rest. At its highest, it took 1,800 MB of memory. Players feel lag when fps drops and the entity count climbs.

Tags, lists

Which Rust Dashboard lists and filters include PotatoLand?

These Rust Dashboard lists include PotatoLand: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on PotatoLand mean?

The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2633 (Protocol): The game protocol is 2633; your build has to match it to join; cs163207 (Build): This one runs game build 163207; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays from PotatoLand as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Player counts

How busy is PotatoLand?

As things stand, 0 players are on PotatoLand, which holds 50 slots. The seven-day average for this server is 0 players.

How does PotatoLand rank against other Rust servers?

Ranked #15,351 on the last seven days of player hours, PotatoLand is in the top 69% of all ranked servers.

Reset times

What is the wipe schedule on PotatoLand?

Too few wipes are on record for PotatoLand to show its rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 51 days 12 hours ago.

Settings

What are the rules and settings on PotatoLand?

You will not find a gather rate in the name of PotatoLand. 8 players per group is the game's default, and that is the cap here. survival is the mode here, the usual game, where you gather, build and raid. You can fight other players and raid their bases. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is active.

Which map does PotatoLand run?

The game generates the procedural map on PotatoLand, size 2,000 with seed 270826028. This page links to RustMaps, where the map looks the same for its size and seed.

Connect

How do I join PotatoLand?

Type client.connect 108.61.121.28:28016 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp50
Max players It holds 50 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2633
Protocol The game protocol is 2633; your build has to match it to join.
cs163207
Build This one runs game build 163207.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.