Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
Last wipe
biweekly schedule
Next wipe
Sun 1 Nov, 22:13 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 22:13 UTC, in 4d 3h. Its biweekly schedule tag · low confidence
Coming wipes
- 4d 3hSun 1 Nov, 22:13 UTC
- 7d 23hThu 5 Nov, 19:00 UTCFW
- 18d 3hSun 15 Nov, 22:13 UTC
- 32d 3hSun 29 Nov, 22:13 UTC
- 35d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 22:13 UTC23d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 174/ 205
- 2 14/ 300
- 3 7/ 150
- 4 18/ 120
- 5 8/ 200
- 6 9/ 120
Quick answers
from the figures on this pageAbout
Is [SEA] RustCamp | 3x | Biweekly online, and how reliable is it?
Right now [SEA] RustCamp | 3x | Biweekly is running. Its reported uptime points to a restart roughly 46 hours ago. It was online 66% of the last 7 full days, which is 111 of 168 hours. The first time Rust Dashboard recorded it was 29 September 2026.
Which version of Rust does [SEA] RustCamp | 3x | Biweekly run?
On Linux, [SEA] RustCamp | 3x | Biweekly runs Rust network protocol 2635 and build 168909. You need the same protocol as the server to join. Steam updates your game for you.
Where is [SEA] RustCamp | 3x | Biweekly located?
The name of [SEA] RustCamp | 3x | Biweekly points to Asia, but no region tag is published. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 108.136.160.56:28015.
Does [SEA] RustCamp | 3x | Biweekly run smoothly?
Across the last 48 hours the average was 220 fps, with a floor of 183. At its highest the count reached 69,800 entities: buildings, deployables and the rest. Memory use peaked at 2,363 MB. Players feel lag when fps drops and the entity count climbs.
Lists
Which Rust Dashboard lists and filters include [SEA] RustCamp | 3x | Biweekly?
The Rust Dashboard lists that carry [SEA] RustCamp | 3x | Biweekly are: 3x Rust servers, live and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 3x.
What do the server tags on [SEA] RustCamp | 3x | Biweekly mean?
The game's server browser reads these tags from [SEA] RustCamp | 3x | Biweekly: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp50 (Max players): 50 is the slot count; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^b (Biweekly): Two weeks is the gap between wipes; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is [SEA] RustCamp | 3x | Biweekly?
As things stand, 0 players are on [SEA] RustCamp | 3x | Biweekly, which holds 50 slots. Its average over the last seven days comes to 0 players.
How does [SEA] RustCamp | 3x | Biweekly rank against other Rust servers?
Ranked #15,373 on the last seven days of player hours, [SEA] RustCamp | 3x | Biweekly is in the top 69% of all ranked servers.
Wipe schedule
What does wipe day look like on [SEA] RustCamp | 3x | Biweekly?
The average busiest point of its recent wipes was 0 players. Peak crowd on the latest wipe came 0 hours after it began.
What is the wipe schedule on [SEA] RustCamp | 3x | Biweekly?
Too few wipes are on record for [SEA] RustCamp | 3x | Biweekly to confirm its schedule, so the tag sets the prediction. On Sunday 1 November at 22:13 UTC the next wipe is due. The world now in play was generated 23 days 20 hours ago. Its tags publish a wipe schedule of every two weeks.
Map and rules
What are the rules and settings on [SEA] RustCamp | 3x | Biweekly?
The name of [SEA] RustCamp | 3x | Biweekly carries a 3x gather rate. 8 players per group is the game's default, and that is the cap here. survival is what it plays, gather, build and raid: the standard game. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins run on it. The anti-cheat from Valve, VAC, is active.
Which map does [SEA] RustCamp | 3x | Biweekly run?
A procedural map of size 3,500 with seed 12345 is what [SEA] RustCamp | 3x | Biweekly runs, generated by the game. This page links to RustMaps, where the map looks the same for its size and seed.
Connect
How do I join [SEA] RustCamp | 3x | Biweekly?
Type client.connect 108.136.160.56:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.
