Rust Dashboard33,127 playing

My Rust server | Powered by AMP

Online 107.199.172.43:28015 checked 7m ago

Players now

Live
0of 20
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Mon 06:00Wed 04:00players each hour · 48 hours · UTC

Rank

#15,423

top 69%

7-day average

0

peak –

Last wipe

23d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

AveragePeak
0123406:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

05010015020006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct14 Oct19 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 533 on average
    241/ 275
  2. 2
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 325 on average
    14/ 250
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 323 on average
    21/ 250
  4. 4
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
    155/ 200
  5. 5
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 278 on average
    60/ 200
  6. 6
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
    32/ 100

Quick answers

from the figures on this page

Server details

Is My Rust server | Powered by AMP online, and how reliable is it?

My Rust server | Powered by AMP is up and taking players now. The uptime it reports puts its last restart about 7 days 7 hours ago. Over the last 7 full days, 168 of 168 hours were online: 100%. Our records for it start on 5 October 2026, when Rust Dashboard first saw it.

Which version of Rust does My Rust server | Powered by AMP run?

On Windows, My Rust server | Powered by AMP runs Rust network protocol 2634 and build 167781. Joining needs the same protocol on your side, and Steam handles that update.

Where is My Rust server | Powered by AMP located?

No region is published by My Rust server | Powered by AMP. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 107.199.172.43:28015.

Does My Rust server | Powered by AMP run smoothly?

The last 48 hours gave an average of 85 server fps, and it never went under 53. Buildings, deployables and everything else added up to a peak of 111,296 entities. Memory use peaked at 5,466 MB. When fps is low and entities keep piling up, players notice it as lag.

Tags, lists

Which Rust Dashboard lists and filters include My Rust server | Powered by AMP?

These Rust Dashboard lists include My Rust server | Powered by AMP: Best Rust community servers. You'll find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on My Rust server | Powered by AMP mean?

These are the tags My Rust server | Powered by AMP publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp20 (Max players): 20 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs167781 (Build): This one runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Population

How busy is My Rust server | Powered by AMP?

My Rust server | Powered by AMP has 0 of its 20 slots filled at the moment. The seven-day average for this server is 0 players.

How does My Rust server | Powered by AMP rank against other Rust servers?

Ranked #15,423 on the last seven days of player hours, My Rust server | Powered by AMP is in the top 69% of all ranked servers.

Wipe schedule

What is the wipe schedule on My Rust server | Powered by AMP?

The record holds too few of My Rust server | Powered by AMP's wipes to show a rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 23 days 2 hours ago.

Rules

What are the rules and settings on My Rust server | Powered by AMP?

You will not find a gather rate in the name of My Rust server | Powered by AMP. The group limit is 8 players, which is the game's default. survival is what it plays, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. It appears in the Community section of the server browser. The anti-cheat from Valve, VAC, is active.

Which map does My Rust server | Powered by AMP run?

A procedural map of size 4,500 with seed 6738 is what My Rust server | Powered by AMP runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page.

Join

How do I join My Rust server | Powered by AMP?

The console in Rust opens with F1, and client.connect 107.199.172.43:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp20
Max players 20 is the slot count.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2634
Protocol Your game needs to be on the same version, protocol 2634, to get in.
cs167781
Build This one runs game build 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.