skin_test
Offline 104.28.246.126:28015 checked 25d ago
Players now
- Full
- 1%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
1% full
Rank
top 61%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 162/ 500
- 2 123/ 100
- 3 184/ 225
- 4 74/ 700
- 5 14/ 200
- 6 22/ 1000
Quick answers
from the figures on this pageServer details
Is skin_test online, and how reliable is it?
The server is down at the moment. Its last sighting was 25 days 2 hours ago: skin_test. The last 7 full days show 0% uptime, with 0 hours up out of 168. The first time Rust Dashboard recorded it was 4 October 2026.
Which version of Rust does skin_test run?
skin_test runs Rust network protocol 2634 and build 166652, and Windows is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is skin_test located?
There is no region on skin_test. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 104.28.246.126:28015 is where it lives.
Lists
Which Rust Dashboard lists and filters include skin_test?
The Rust Dashboard lists that carry skin_test are: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on skin_test mean?
The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs166652 (Build): The game build is 166652; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays from skin_test as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is skin_test?
At the moment skin_test is offline; it last showed 25 days 2 hours ago.
How does skin_test rank against other Rust servers?
Ranked #13,861 on the last seven days of player hours, skin_test is in the top 61% of all ranked servers.
Wipe schedule
What is the wipe schedule on skin_test?
skin_test has too few wipes on record yet for its rhythm to be seen. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 25 days 3 hours ago.
Map and rules
What are the rules and settings on skin_test?
The name of skin_test gives no gather rate. The group limit is 8 players, which is the game's default. It runs survival, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on: that is Valve's anti-cheat.
Which map does skin_test run?
The map is procedural and the game generates it on skin_test.
Connect
How do I join skin_test?
The console in Rust opens with F1, and client.connect 104.28.246.126:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.