Rust Dashboard97,865 playing

Staging Dev Server

Offline 104.28.230.248:28015 checked 1d ago

Players now

1of 50
Full
2%
In queue
0
Peak, 48 hours
1
Peak, 7 days
1

2% full

Tue 17:00Tue 18:00players each hour · 48 hours · UTC

Rank

#10,729

top 48%

7-day average

1

peak 1

Last wipe

1d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeakWipe
00.250.50.75117:0018:00Wiped Tue 27 Oct, 17:06 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.9 daysusual gapbetween real wipes
43%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 17:06 UTC1d ago – – running 1
Thu 22 Oct, 05:27 UTC7d ago 1 – 5.5 days 0
Sun 18 Oct, 21:41 UTC10d ago 1 halved by day 1 3.3 days 1
Tue 13 Oct, 19:19 UTC15d ago 1 – 5.1 days 0
Mon 5 Oct, 11:06 UTC24d ago 1 halved by day 1 8.3 days 0
Sat 3 Oct, 20:51 UTC25d ago 1 – 1.6 days 0
Mon 28 Sep, 22:17 UTC30d ago 0 – 4.9 days 0
Fri 25 Sep, 21:37 UTC33d ago 0 – 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
    404/ 500
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
    458/ 475
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average
    971/ 1000
  4. 4
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
    59/ 100
  5. 5
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
    987/ 1000
  6. 6
    Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average
    27/ 250

Quick answers

from the figures on this page

Server

Is Staging Dev Server online, and how reliable is it?

We last saw Staging Dev Server 45 hours ago. It is offline at the moment. It was online 7% of the last 7 full days, which is 11 of 168 hours. Rust Dashboard logged it for the first time on 19 September 2026.

Which version of Rust does Staging Dev Server run?

On Windows, Staging Dev Server runs Rust network protocol 2635 and build 169353. Joining needs the same protocol on your side, and Steam handles that update.

Where is Staging Dev Server located?

No region tag comes from Staging Dev Server. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 104.28.230.248:28015 is where it lives.

Tags

Which Rust Dashboard lists and filters include Staging Dev Server?

You'll find Staging Dev Server on these themed lists at Rust Dashboard: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on Staging Dev Server mean?

The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To join, your game must run protocol 2635; cs169353 (Build): The game build is 169353; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set from Staging Dev Server as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Live players

How busy is Staging Dev Server?

At the moment Staging Dev Server is offline; it last showed 45 hours ago. Its seven-day average is 1 players, and it reached 1 at the highest. It was busiest at 18:00 UTC over the last 48 hours, when it averaged 1 players.

How does Staging Dev Server rank against other Rust servers?

Player hours over seven days put Staging Dev Server at #10,729, in the top 48% of all ranked servers.

Wipe days

What does wipe day look like on Staging Dev Server?

Its recent wipes averaged a peak of 1 players. 2 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. When that did not happen, the crowd was below half by day 1.

What is the wipe schedule on Staging Dev Server?

There is no next wipe to predict: Staging Dev Server wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 47 hours ago.

Rules

What are the rules and settings on Staging Dev Server?

You will not find a gather rate in the name of Staging Dev Server. 8 players per group is the game's default, and that is the cap here. It runs survival, gather, build and raid: the standard game. You can fight other players and raid their bases. It appears in the Community section of the server browser. The anti-cheat from Valve, VAC, is active.

How to join

How do I join Staging Dev Server?

Type client.connect 104.28.230.248:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169353,ts8

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp50
Max players 50 is the slot count.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol To join, your game must run protocol 2635.
cs169353
Build The game build is 169353.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.