Local_Test
Offline 104.28.217.175:28015 checked 16d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 71%
7-day average
peak –
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 09:19 UTC16d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 621/ 675
- 2 393/ 425
- 3 40/ 250
- 4 47/ 250
- 5 153/ 200
- 6 95/ 125
Quick answers
from the figures on this pageAbout
Is Local_Test online, and how reliable is it?
Local_Test is not online right now, and 16 days have passed since we last saw it. The last 7 full days show 0% uptime, with 0 hours up out of 168. Rust Dashboard logged it for the first time on 16 September 2026.
Which version of Rust does Local_Test run?
Rust network protocol 2634 and build 167584 is running on Local_Test, which sits on Windows. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Local_Test located?
No region is published by Local_Test. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 104.28.217.175:28015.
Tags, lists
Which Rust Dashboard lists and filters include Local_Test?
These Rust Dashboard lists include Local_Test: Best Rust community servers. You'll find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Local_Test mean?
The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs167584 (Build): Build 167584 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set from Local_Test as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Live players
How busy is Local_Test?
At the moment Local_Test is offline; it last showed 16 days ago.
How does Local_Test rank against other Rust servers?
Ranked #15,543 on the last seven days of player hours, Local_Test is in the top 71% of all ranked servers.
Wipe schedule
What does wipe day look like on Local_Test?
The average busiest point of its recent wipes was 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
What is the wipe schedule on Local_Test?
Local_Test has too few wipes on record yet for its rhythm to be seen. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now dates from 16 days 2 hours ago.
Rules
What are the rules and settings on Local_Test?
The name of Local_Test gives no gather rate. 8 players per group is the game's default, and that is the cap here. survival is what it plays, gather, build and raid: the standard game. Raids and player fights are part of the game here. You will find it under Community in the server browser. VAC is off: that is Valve's anti-cheat.
Which map does Local_Test run?
A procedural map is what Local_Test runs, generated by the game.
Connect
How do I join Local_Test?
Type client.connect 104.28.217.175:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.