skin_test
Offline 104.28.214.128:28015 checked 2d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 166/ 500
- 2 123/ 100
- 3 181/ 225
- 4 71/ 700
- 5 13/ 200
- 6 21/ 1000
Quick answers
from the figures on this pageServer
Is skin_test online, and how reliable is it?
skin_test is not online right now, and 2 days 18 hours have passed since we last saw it. The last 7 full days show 1% uptime, with 1 hours up out of 168. Our records for it start on 21 October 2026, when Rust Dashboard first saw it.
Which version of Rust does skin_test run?
skin_test runs Rust network protocol 2635 and build 168909, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is skin_test located?
No region tag comes from skin_test. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 104.28.214.128:28015.
Tags
Which Rust Dashboard lists and filters include skin_test?
These Rust Dashboard lists include skin_test: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on skin_test mean?
The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp100 (Max players): 100 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings; the listing is Modded from skin_test as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Live players
How busy is skin_test?
At the moment skin_test is offline; it last showed 2 days 18 hours ago. The seven-day average for this server is 0 players.
How does skin_test rank against other Rust servers?
Ranked #15,318 on the last seven days of player hours, skin_test is in the top 69% of all ranked servers.
Wipe days
What is the wipe schedule on skin_test?
skin_test has too few wipes on record yet for its rhythm to be seen. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 25 days 2 hours ago the current world was made.
Map and rules
What are the rules and settings on skin_test?
You will not find a gather rate in the name of skin_test. Groups hold up to 8 players, the default for the game. survival is what it plays, gather, build and raid: the standard game. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on: that is Valve's anti-cheat.
Which map does skin_test run?
A procedural map is what skin_test runs, generated by the game.
Connect
How do I join skin_test?
The console in Rust opens with F1, and client.connect 104.28.214.128:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.