skin_test
Offline 104.28.214.126:28015 checked 2d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- 1
0% full
Rank
top 58%
7-day average
peak 1
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 144/ 500
- 2 124/ 100
- 3 185/ 225
- 4 75/ 700
- 5 8/ 200
- 6 16/ 1000
Quick answers
from the figures on this pageServer
Is skin_test online, and how reliable is it?
We last saw skin_test 2 days 17 hours ago. It is offline at the moment. Over the last 2 full days, 0 of 48 hours were online: 0%. Rust Dashboard logged it for the first time on 26 October 2026.
Which version of Rust does skin_test run?
skin_test runs Rust network protocol 2635 and build 168909, and Windows is the system under it. You need the same protocol as the server to join. Steam updates your game for you.
Where is skin_test located?
There is no region on skin_test. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 104.28.214.126:28015.
Lists
Which Rust Dashboard lists and filters include skin_test?
The Rust Dashboard lists that carry skin_test are: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on skin_test mean?
These are the tags skin_test publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp100 (Max players): 100 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Population
How busy is skin_test?
The last sighting of skin_test was 2 days 17 hours ago; it is offline right now. Averaged across the last seven days: 0 players, peaking at 1.
How does skin_test rank against other Rust servers?
Player hours over seven days put skin_test at #12,816, in the top 58% of all ranked servers.
Wipe days
What is the wipe schedule on skin_test?
Too few wipes are on record for skin_test to show its rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 25 days ago the current world was made.
Settings
What are the rules and settings on skin_test?
No gather rate appears in the name of skin_test. Groups hold up to 8 players, the default for the game. survival is what it plays, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is active.
Which map does skin_test run?
The game generates the map on skin_test, which is procedural.
Connect
How do I join skin_test?
Type client.connect 104.28.214.126:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.