GSH - Plugin Development
Online 104.243.44.106:25040 checked 13m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 05:10 UTC12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 70/ 500
- 2 132/ 100
- 3 97/ 225
- 4 32/ 700
- 5 5/ 200
- 6 7/ 1000
Quick answers
from the figures on this pageServer
Is GSH - Plugin Development online, and how reliable is it?
Right now GSH - Plugin Development is running. The uptime it reports puts its last restart about 6 days 5 hours ago. Over the last 7 full days, 144 of 168 hours were online: 86%. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does GSH - Plugin Development run?
Rust network protocol 2635 and build 168909 is running on GSH - Plugin Development, which sits on Linux. Joining needs the same protocol on your side, and Steam handles that update.
Where is GSH - Plugin Development located?
No region is published by GSH - Plugin Development. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 104.243.44.106:25040.
Does GSH - Plugin Development run smoothly?
Across the last 48 hours the average was 240 fps, with a floor of 229. The world held as many as 4,351 entities, counting buildings, deployables and all the rest. It drew as much as 1,502 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags
Which Rust Dashboard lists and filters include GSH - Plugin Development?
The Rust Dashboard lists that carry GSH - Plugin Development are: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on GSH - Plugin Development mean?
The browser in the game reads gmvanilla (Game mode): This server plays vanilla survival; mp40 (Max players): It holds 40 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: the game exactly as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): This one runs Carbon for plugins from GSH - Plugin Development as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is GSH - Plugin Development?
As things stand, 0 players are on GSH - Plugin Development, which holds 40 slots. The seven-day average for this server is 0 players.
How does GSH - Plugin Development rank against other Rust servers?
Ranked #15,339 on the last seven days of player hours, GSH - Plugin Development is in the top 69% of all ranked servers.
Wipe days
What does wipe day look like on GSH - Plugin Development?
Its recent wipes averaged a peak of 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
What is the wipe schedule on GSH - Plugin Development?
Too few wipes are on record for GSH - Plugin Development to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 12 days 1 hours ago.
Settings
What are the rules and settings on GSH - Plugin Development?
The name of GSH - Plugin Development gives no gather rate. The group limit is 8 players, which is the game's default. survival is the mode here, gather, build and raid: the standard game. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are loaded. The server describes itself as vanilla: no changed rates, kits or rules: the game exactly as Facepunch ships it. The anti-cheat from Valve, VAC, is active.
Which map does GSH - Plugin Development run?
A procedural map of size 1,000 with seed 1 is what GSH - Plugin Development runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps.
How to join
How do I join GSH - Plugin Development?
Type client.connect 104.243.44.106:25040 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. https://discord.com/invite/gsh is where its website lives.