Pyro Test Server
Online 104.234.251.154:28035 checked 9m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- 1
0% full
Rank
top 38%
7-day average
peak 1
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers, and #448 of the quad servers (top 54%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 18:17 UTC5d ago | 1 | – | running | 0 |
| Sun 18 Oct, 19:16 UTC10d ago | 1 | halved by day 1 | 5 days | 0 |
| Sun 11 Oct, 21:22 UTC17d ago | 1 | held half | 6.9 days | 0 |
| Wed 7 Oct, 06:17 UTC22d ago | 1 | held half | 4.6 days | 0 |
| Tue 6 Oct, 20:17 UTC22d ago | 1 | – | 0.4 days | 0 |
| Fri 2 Oct, 18:00 UTC26d ago | 1 | held half | 4.1 days | 0 |
| Thu 24 Sep, 17:28 UTC34d ago | 1 | halved by day 2 | 8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 8/ 60
- 2 4/ 99
- 3 6/ 80
- 4 0/ 50
- 5 1/ 100
- 6 18/ 300
Quick answers
from the figures on this pageServer details
Is Pyro Test Server online, and how reliable is it?
Right now Pyro Test Server is running. Its reported uptime points to a restart roughly 1 hours ago. The last 7 full days show 99% uptime, with 167 hours up out of 168. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does Pyro Test Server run?
On Windows, Pyro Test Server runs Rust network protocol 2635 and build 168909. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Pyro Test Server located?
No region tag comes from Pyro Test Server. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 104.234.251.154:28035.
Does Pyro Test Server run smoothly?
Server fps averaged 69 over the last 48 hours and never dropped below 40. The world held as many as 82,282 entities, counting buildings, deployables and all the rest. Memory use peaked at 3,979 MB. Players feel lag when fps drops and the entity count climbs.
Tags
Which Rust Dashboard lists and filters include Pyro Test Server?
You'll find Pyro Test Server on these themed lists at Rust Dashboard: Rust roleplay servers and Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
What do the server tags on Pyro Test Server mean?
The game's server browser reads these tags from Pyro Test Server: gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): The server has 50 slots; ts4 (Group limit): Teams top out at 4; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^r (Roleplay): This is a roleplay server; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Player counts
How busy is Pyro Test Server?
As things stand, 0 players are on Pyro Test Server, which holds 50 slots. Over seven days the mean is 0 players and the peak is 1.
How does Pyro Test Server rank against other Rust servers?
Player hours over seven days put Pyro Test Server at #8,485, in the top 38% of all ranked servers. Among servers of the quad type, it sits at #448.
Reset times
What does wipe day look like on Pyro Test Server?
Its recent wipes averaged a peak of 1 players. 0 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe: that held in 75% of recent wipes. By day 1 it had fallen below half, where the crowd did not hold.
What is the wipe schedule on Pyro Test Server?
There is no next wipe to predict: Pyro Test Server wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 5 days 16 hours ago.
Settings
What are the rules and settings on Pyro Test Server?
No gather rate appears in the name of Pyro Test Server. Teams cap at 4 players (quad). roleplay is the mode here, jobs, towns and rules for roleplay. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. The anti-cheat from Valve, VAC, is active.
Which map does Pyro Test Server run?
Pyro Test Server runs a procedural map of size 3,500 with seed 250694, made by the game. Because size and seed fix the map, a RustMaps view is available from this page.
Join
How do I join Pyro Test Server?
The console in Rust opens with F1, and client.connect 104.234.251.154:28035 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://discord.com/invite/sCQCaHTNdX is where its website lives.