HellZone, Inc.
Online 104.159.135.138:28015 checked 8m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 21:00 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 184/ 2000
- 2 323/ 2000
- 3 64/ 200
- 4 47/ 200
- 5 40/ 300
- 6 98/ 100
Quick answers
from the figures on this pageServer details
Is HellZone, Inc. online, and how reliable is it?
Players can join HellZone, Inc.: it is online. About 2 days 19 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 99% uptime, with 167 hours up out of 168. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does HellZone, Inc. run?
HellZone, Inc. runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is HellZone, Inc. located?
No region tag comes from HellZone, Inc.. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 104.159.135.138:28015.
Does HellZone, Inc. run smoothly?
The last 48 hours gave an average of 113 server fps, and it never went under 84. The world held as many as 208,076 entities, counting buildings, deployables and all the rest. At its highest, it took 5,313 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags, lists
Which Rust Dashboard lists and filters include HellZone, Inc.?
The Rust Dashboard lists that carry HellZone, Inc. are: Modded Rust servers, live now and Rust PvE servers. It appears under these filters when you browse the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on HellZone, Inc. mean?
These are the tags HellZone, Inc. publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^p (PvE): Players do not fight each other here; the world is the danger; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon handles the plugins on this server. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is HellZone, Inc.?
As things stand, 0 players are on HellZone, Inc., which holds 50 slots. Its average over the last seven days comes to 0 players.
How does HellZone, Inc. rank against other Rust servers?
Player hours over seven days put HellZone, Inc. at #15,327, in the top 69% of all ranked servers.
Wipe schedule
What does wipe day look like on HellZone, Inc.?
Its recent wipes averaged a peak of 0 players. 0 hours into the latest wipe the crowd peaked.
What is the wipe schedule on HellZone, Inc.?
The record holds too few of HellZone, Inc.'s wipes to show a rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days 20 hours ago the current world was made.
Rules
What are the rules and settings on HellZone, Inc.?
No gather rate appears in the name of HellZone, Inc.. Groups hold up to 8 players, the default for the game. pve is the mode here, no PvP between players. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Carbon. VAC is off: that is Valve's anti-cheat.
Which map does HellZone, Inc. run?
HellZone, Inc. runs a procedural map of size 6,000 with seed 81754, made by the game. Because size and seed fix the map, a RustMaps view is available from this page.
How to join
How do I join HellZone, Inc.?
The console in Rust opens with F1, and client.connect 104.159.135.138:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.