typical test
Online 104.153.151.75:28015 checked 11m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 1
0% full
Rank
top 68%
7-day average
peak 1
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 39/ 500
- 2 124/ 100
- 3 48/ 225
- 4 19/ 700
- 5 7/ 200
- 6 5/ 1000
Quick answers
from the figures on this pageServer
Is typical test online, and how reliable is it?
Players can join typical test: it is online. About 29 hours ago it restarted, judging by the uptime figure it gives. The 1 full day before now is recorded at 100% uptime, 24 hours up out of 24. Rust Dashboard logged it for the first time on 26 October 2026.
Which version of Rust does typical test run?
typical test runs Rust network protocol 2635 and build 168909, and Linux is the system under it. You need the same protocol as the server to join. Steam updates your game for you.
Where is typical test located?
No region tag comes from typical test. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 104.153.151.75:28015.
Does typical test run smoothly?
The last 48 hours gave an average of 240 server fps, and it never went under 239. At its highest the count reached 3,864 entities: buildings, deployables and the rest. At its highest, it took 1,472 MB of memory. When fps is low and entities keep piling up, players notice it as lag.
Tags, lists
Which Rust Dashboard lists and filters include typical test?
You'll find typical test on these themed lists at Rust Dashboard: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on typical test mean?
These are the tags typical test publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Population
How busy is typical test?
As things stand, 0 players are on typical test, which holds 100 slots. Its seven-day average is 0 players, and it reached 1 at the highest. It was busiest at 05:00 UTC over the last 48 hours, when it averaged 0 players.
How does typical test rank against other Rust servers?
Ranked #15,082 on the last seven days of player hours, typical test is in the top 68% of all ranked servers.
Reset times
What is the wipe schedule on typical test?
Too few wipes are on record for typical test to show its rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 2 days 2 hours ago the current world was made.
Settings
What are the rules and settings on typical test?
No gather rate appears in the name of typical test. The group limit is 8 players, which is the game's default. It runs survival, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Oxide. The anti-cheat from Valve, VAC, is active.
Which map does typical test run?
The game generates the procedural map on typical test, size 1,000 with seed 6738. This page links to RustMaps, where the map looks the same for its size and seed.
Connect
How do I join typical test?
Type client.connect 104.153.151.75:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.