Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 3
0% full
Rank
top 42% · #1240 in NA
7-day average
peak 3
No wipes
7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
resets, no wipes
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 11:48 UTC5h ago | – | – | – | 0 |
| Mon 26 Oct, 11:49 UTC1d ago | – | – | – | 0 |
| Sun 25 Oct, 11:49 UTC2d ago | – | – | – | 0 |
| Sat 24 Oct, 11:49 UTC3d ago | – | – | – | 0 |
| Fri 23 Oct, 11:49 UTC4d ago | – | – | – | 0 |
| Thu 22 Oct, 11:49 UTC5d ago | – | – | – | 0 |
| Wed 21 Oct, 11:49 UTC6d ago | – | – | – | 0 |
| Tue 20 Oct, 11:49 UTC7d ago | – | – | – | 0 |
| Mon 19 Oct, 11:49 UTC8d ago | – | – | – | 0 |
| Sun 18 Oct, 11:49 UTC9d ago | – | – | – | 0 |
| Sat 17 Oct, 11:49 UTC10d ago | – | – | – | 0 |
| Fri 16 Oct, 11:49 UTC11d ago | – | – | – | 0 |
| Thu 15 Oct, 23:24 UTC11d ago | – | – | – | 0 |
| Thu 15 Oct, 11:48 UTC12d ago | – | – | – | 0 |
| Wed 14 Oct, 12:25 UTC13d ago | – | – | – | 0 |
| Wed 14 Oct, 11:48 UTC13d ago | – | – | – | 0 |
| Tue 13 Oct, 12:25 UTC14d ago | – | – | – | 1 |
| Mon 12 Oct, 11:48 UTC15d ago | – | – | – | 0 |
| Sun 11 Oct, 11:48 UTC16d ago | – | – | – | 0 |
| Sat 10 Oct, 11:48 UTC17d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 87/ 152
- 2 0/ 200
- 3 786/ 769
- 4 1/ 200
- 5 17/ 110
- 6 5/ 50
Quick answers
from the figures on this pageServer
Is ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN online, and how reliable is it?
⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN is up and taking players now. Its reported uptime points to a restart roughly 3 hours ago. The last 7 full days show 100% uptime, with 168 hours up out of 168. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN run?
⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN located?
The NA tag is how ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN places itself in North America, and its region code is us1. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 104.143.3.90:28115.
Does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN run smoothly?
Server fps averaged 60 over the last 48 hours and never dropped below 58. The world held as many as 1,003 entities, counting buildings, deployables and all the rest. Memory use peaked at 3,183 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags
Which Rust Dashboard lists and filters include ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN?
The Rust Dashboard lists that carry ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN are: Aim training and combat servers, Rust battlefield servers, Rust build and creative servers, Creative Rust servers, North American Rust servers and Modded Rust servers, live now. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Battlefield ^i, Battle royale ^j, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN mean?
The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp150 (Max players): It holds 150 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $rus1 (Region code): This one carries the region code us1; ^c (Creative): Creative sandbox building: gather nothing, build anything; ^e (Minigames): This server hosts minigames, among them arenas, Bedwars and parkour; ^d (Combat training): The loot is handed to you, so you can practise aim and PvP; ^k (Build server): You can design bases and practise them; ^j (Battle royale): You loot, you fight, and the zone closes around you; ^i (Battlefield): Kits and high rates make for fast PvP here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Carbon handles the plugins on this server; NA (North America): In the server browser it sits under North America from ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Population
How busy is ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN?
⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN has 0 of its 150 slots filled at the moment. Over seven days the mean is 0 players and the peak is 3. The busiest point in the last 48 hours was 20:00 UTC, averaging 1 players.
How does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN rank against other Rust servers?
Player hours over seven days put ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN at #9,183 overall and #1,240 in North America, in the top 42% of all ranked servers.
Wipe days
What is the wipe schedule on ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN?
None of the resets on ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN counts as a wipe. The world is remade every few hours and no schedule is kept.
Rules
What are the rules and settings on ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN?
You will not find a gather rate in the name of ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN. 8 players per group is the game's default, and that is the cap here. It runs minigames & battle royale, battle royale, arenas, parkour and Bedwars. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. Valve's VAC anti-cheat runs here.
Which map does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN run?
The game generates the procedural map on ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN, size 6,000 with seed 1337. Because size and seed fix the map, a RustMaps view is available from this page. This is the map name: ▶BUILD & PLAY W/ FRIENDS.
Connect
How do I join ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN?
The console in Rust opens with F1, and client.connect 104.143.3.90:28115 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://teatime.gg.
