Vincent's Test Server
Offline 104.143.3.243:28089 checked 2h ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 21:35 UTC14d ago | 1 | – | running | 0 |
| Sun 27 Sep, 01:36 UTC31d ago | 3 | halved by day 1 | 17.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 47/ 500
- 2 134/ 100
- 3 44/ 225
- 4 51/ 700
- 5 8/ 200
- 6 6/ 1000
Quick answers
from the figures on this pageAbout
Is Vincent's Test Server online, and how reliable is it?
We last saw Vincent's Test Server 2 hours ago. It is offline at the moment. The uptime it reports puts its last restart about 13 days 23 hours ago. The last 7 full days show 100% uptime, with 168 hours up out of 168. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does Vincent's Test Server run?
Vincent's Test Server runs Rust network protocol 2634 and build 167781, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is Vincent's Test Server located?
No region tag comes from Vincent's Test Server. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 104.143.3.243:28089.
Does Vincent's Test Server run smoothly?
The last 48 hours gave an average of 5 server fps, and it never went under 5. At its highest the count reached 95,164 entities: buildings, deployables and the rest. Memory use peaked at 4,077 MB. Players feel lag when fps drops and the entity count climbs.
Tags, lists
Which Rust Dashboard lists and filters include Vincent's Test Server?
You'll find Vincent's Test Server on these themed lists at Rust Dashboard: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Vincent's Test Server mean?
The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp100 (Max players): The server has 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded from Vincent's Test Server as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is Vincent's Test Server?
At the moment Vincent's Test Server is offline; it last showed 2 hours ago. The seven-day average for this server is 0 players.
How does Vincent's Test Server rank against other Rust servers?
Player hours over seven days put Vincent's Test Server at #15,349, in the top 69% of all ranked servers.
Wipe days
What does wipe day look like on Vincent's Test Server?
The average busiest point of its recent wipes was 2 players. On the latest wipe, 2 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. In the other cases it dropped below half by day 1.
What is the wipe schedule on Vincent's Test Server?
The record holds too few of Vincent's Test Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 14 days 2 hours ago the current world was made.
Settings
What are the rules and settings on Vincent's Test Server?
No gather rate appears in the name of Vincent's Test Server. 8 players per group is the game's default, and that is the cap here. survival is what it plays, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. The anti-cheat from Valve, VAC, is active.
Which map does Vincent's Test Server run?
Vincent's Test Server runs a procedural map of size 4,000 with seed 1, made by the game. Because size and seed fix the map, a RustMaps view is available from this page.
Connect
How do I join Vincent's Test Server?
The console in Rust opens with F1, and client.connect 104.143.3.243:28089 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.