Water World
Online 104.129.133.107:28089 checked 9m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:35 UTC FW27d ago | 1 | – | running | 0 |
| Mon 28 Sep, 21:48 UTC30d ago | 1 | held half | 2.9 days | 0 |
| Fri 25 Sep, 23:20 UTC33d ago | 0 | – | 2.9 days | 0 |
| Fri 25 Sep, 02:10 UTC33d ago | 1 | – | 0.9 days | 0 |
| Wed 16 Sep, 21:56 UTC42d ago | 1 | halved by day 2 | 8.2 days | 0 |
| Wed 16 Sep, 03:04 UTC42d ago | 1 | – | 0.8 days | 0 |
| Tue 15 Sep, 02:14 UTC43d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 32/ 500
- 2 120/ 100
- 3 34/ 225
- 4 26/ 700
- 5 5/ 200
- 6 4/ 1000
Quick answers
from the figures on this pageServer details
Is Water World online, and how reliable is it?
Players can join Water World: it is online. About 32 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 164 of 168 hours were online: 98%. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does Water World run?
On Linux, Water World runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.
Where is Water World located?
There is no region on Water World. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 104.129.133.107:28089 is where it lives.
Does Water World run smoothly?
Server fps averaged 5 over the last 48 hours and never dropped below 5. The world held as many as 66,104 entities, counting buildings, deployables and all the rest. It drew as much as 3,452 MB of memory at peak. Players feel lag when fps drops and the entity count climbs.
Tags, lists
Which Rust Dashboard lists and filters include Water World?
These Rust Dashboard lists include Water World: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Water World mean?
These are the tags Water World publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp200 (Max players): It holds 200 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Population
How busy is Water World?
As things stand, 0 players are on Water World, which holds 200 slots. Its average over the last seven days comes to 0 players.
How does Water World rank against other Rust servers?
Ranked #15,349 on the last seven days of player hours, Water World is in the top 69% of all ranked servers.
Wipe schedule
What does wipe day look like on Water World?
The average busiest point of its recent wipes was 1 players. Peak crowd on the latest wipe came 1 hours after it began. Above half that peak until the next wipe: that held in 50% of recent wipes. By day 2 it had fallen below half, where the crowd did not hold.
What is the wipe schedule on Water World?
There is no next wipe to predict: Water World wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 27 days 4 hours ago the current world was made.
Settings
What are the rules and settings on Water World?
No gather rate appears in the name of Water World. Groups hold up to 8 players, the default for the game. It runs survival, gather, build and raid: the standard game. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. The anti-cheat from Valve, VAC, is active.
Which map does Water World run?
A procedural map of size 3,500 with seed 1350359164 is what Water World runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps.
Connect
How do I join Water World?
Type client.connect 104.129.133.107:28089 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.