Rust Dashboard95,389 playing

Atlas - 2x Quad Development (Staging)

Offline 104.129.132.27:28070 checked 27d ago

2x quad vanillamoddedoxide

Players now

0of 400
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#16,275

top 69%

7-day average

0

peak –

Last wipe

29d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers, and #643 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipEU · quad · 2x · monthly · 590 on average
    589/ 650
  2. 2
    Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipNA · quad · 2x · monthly · 257 on average
    138/ 150
  3. 3
    WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPEDEU · quad · 2x · weekly · 210 on average
    146/ 200
  4. 4
    SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] FULLWIPED 29.10quad · 2x · biweekly · 158 on average
    733/ 750
  5. 5
    US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · monthly · 157 on average
    70/ 200
  6. 6
    WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPEDNA · quad · 2x · weekly · 150 on average
    42/ 200

Quick answers

from the figures on this page

About

Is Atlas - 2x Quad Development (Staging) online, and how reliable is it?

The server is down at the moment. Its last sighting was 27 days 22 hours ago: Atlas - 2x Quad Development (Staging). Over the last 7 full days, 0 of 168 hours were online: 0%. Rust Dashboard logged it for the first time on 29 September 2026.

Which version of Rust does Atlas - 2x Quad Development (Staging) run?

Atlas - 2x Quad Development (Staging) runs Rust network protocol 2634 and build 166257, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.

Where is Atlas - 2x Quad Development (Staging) located?

No region tag comes from Atlas - 2x Quad Development (Staging). A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 104.129.132.27:28070 is where it lives.

Tags

Which Rust Dashboard lists and filters include Atlas - 2x Quad Development (Staging)?

The Rust Dashboard lists that carry Atlas - 2x Quad Development (Staging) are: 2x Rust servers, shown live and Modded Rust servers, live now. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.

What do the server tags on Atlas - 2x Quad Development (Staging) mean?

The game's server browser reads these tags from Atlas - 2x Quad Development (Staging): gmvanilla (Game mode): This server plays vanilla survival; mp400 (Max players): It holds 400 slots; ts4 (Group limit): Each team holds no more than 4; v2634 (Protocol): To join, your game must run protocol 2634; cs166257 (Build): The game build is 166257; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^v (Vanilla): No changed rates, kits or rules: the game exactly as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; modded (Modded): Modded is where it sits: plugins or settings change how the game plays. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Population

How busy is Atlas - 2x Quad Development (Staging)?

At the moment Atlas - 2x Quad Development (Staging) is offline; it last showed 27 days 22 hours ago.

How does Atlas - 2x Quad Development (Staging) rank against other Rust servers?

Player hours over seven days put Atlas - 2x Quad Development (Staging) at #16,275, in the top 69% of all ranked servers. Among servers of the quad type, it sits at #643.

Wipe days

What is the wipe schedule on Atlas - 2x Quad Development (Staging)?

The record holds too few of Atlas - 2x Quad Development (Staging)'s wipes to show a rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 29 days 22 hours ago.

Rules

What are the rules and settings on Atlas - 2x Quad Development (Staging)?

The name of Atlas - 2x Quad Development (Staging) carries a 2x gather rate. Teams cap at 4 players (quad). survival is what it plays, gather, build and raid: the standard game. You can fight other players and raid their bases. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Oxide. Vanilla is the label it uses: no changed rates, kits or rules: the game exactly as Facepunch ships it. VAC is on: that is Valve's anti-cheat.

Which map does Atlas - 2x Quad Development (Staging) run?

A procedural map of size 3,850 with seed 72357419 is what Atlas - 2x Quad Development (Staging) runs, generated by the game. This page links to RustMaps, where the map looks the same for its size and seed. It gives its map the name Billy Joe's Custom Map.

Connect

How do I join Atlas - 2x Quad Development (Staging)?

The console in Rust opens with F1, and client.connect 104.129.132.27:28070 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2634,^v,gmvanilla,cs166257,ts4,^o^z,modded

Game

gmvanilla
Game mode This server plays vanilla survival.
mp400
Max players It holds 400 slots.
ts4
Group limit Each team holds no more than 4.
v2634
Protocol To join, your game must run protocol 2634.
cs166257
Build The game build is 166257.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code This server sets no region code.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game exactly as Facepunch ships it.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded Modded is where it sits: plugins or settings change how the game plays.
modded
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.