Testing Grounds
Online 104.129.132.215:28039 checked 12m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
- 7d 4hThu 5 Nov, 19:00 UTCFW
- 35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:17 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 192/ 500
- 2 121/ 100
- 3 0/ 225
- 4 80/ 700
- 5 36/ 200
- 6 277/ 700
Quick answers
from the figures on this pageServer
Is Testing Grounds online, and how reliable is it?
Testing Grounds is up and taking players now. Its reported uptime points to a restart roughly 5 hours ago. The last 7 full days show 99% uptime, with 167 hours up out of 168. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does Testing Grounds run?
Rust network protocol 2635 and build 168909 is running on Testing Grounds, which sits on Linux. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Testing Grounds located?
No region tag comes from Testing Grounds. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 104.129.132.215:28039 is where it lives.
Does Testing Grounds run smoothly?
Across the last 48 hours the average was 5 fps, with a floor of 5. The world held as many as 74,843 entities, counting buildings, deployables and all the rest. At its highest, it took 2,412 MB of memory. When fps is low and entities keep piling up, players notice it as lag.
Lists
Which Rust Dashboard lists and filters include Testing Grounds?
You'll find Testing Grounds on these themed lists at Rust Dashboard: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Testing Grounds mean?
The game's server browser reads these tags from Testing Grounds: gmrust (Game mode): The game runs on standard Rust survival settings; mp20 (Max players): It holds 20 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): This one runs Carbon for plugins. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Player counts
How busy is Testing Grounds?
Testing Grounds has 0 of its 20 slots filled at the moment. The mean over seven days is 0 players.
How does Testing Grounds rank against other Rust servers?
Ranked #15,335 on the last seven days of player hours, Testing Grounds is in the top 69% of all ranked servers.
Wipe days
What does wipe day look like on Testing Grounds?
The average busiest point of its recent wipes was 0 players. Peak crowd on the latest wipe came 0 hours after it began.
What is the wipe schedule on Testing Grounds?
Wipes come once a month on Testing Grounds, in step with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 27 days 19 hours ago.
Settings
What are the rules and settings on Testing Grounds?
No gather rate appears in the name of Testing Grounds. 8 players per group is the game's default, and that is the cap here. It runs survival, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Carbon. Valve's VAC anti-cheat runs here.
Which map does Testing Grounds run?
The game generates the procedural map on Testing Grounds, size 3,500 with seed 578369846. Because size and seed fix the map, a RustMaps view is available from this page.
Connect
How do I join Testing Grounds?
Type client.connect 104.129.132.215:28039 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.