Naval Deep Sea 1
Online NA 104.129.132.19:28109 checked 9m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 1
0% full
Rank
top 68% · #1476 in NA
7-day average
peak 1
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 79% in NA, and #606 of the quad servers (top 73%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
- 6d 20hThu 5 Nov, 19:00 UTCFW
- 34d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 00:48 UTC24d ago | 1 | – | running | 0 |
| Sun 4 Oct, 04:55 UTC25d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 9/ 200
- 2 2/ 150
- 3 1/ 50
- 4 189/ 200
- 5 152/ 200
- 6 56/ 300
Quick answers
from the figures on this pageServer details
Is Naval Deep Sea 1 online, and how reliable is it?
Right now Naval Deep Sea 1 is running. About 7 days ago it restarted, judging by the uptime figure it gives. The last 7 full days show 99% uptime, with 167 hours up out of 168. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does Naval Deep Sea 1 run?
On Linux, Naval Deep Sea 1 runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.
Where is Naval Deep Sea 1 located?
In North America, Naval Deep Sea 1 lists itself with the NA tag. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 104.129.132.19:28109 is where it lives.
Does Naval Deep Sea 1 run smoothly?
The last 48 hours gave an average of 5 server fps, and it never went under 5. The world held as many as 129,712 entities, counting buildings, deployables and all the rest. At its highest, it took 4,856 MB of memory. Players feel lag when fps drops and the entity count climbs.
Lists
Which Rust Dashboard lists and filters include Naval Deep Sea 1?
You'll find Naval Deep Sea 1 on these themed lists at Rust Dashboard: North American Rust servers and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
What do the server tags on Naval Deep Sea 1 mean?
These are the tags Naval Deep Sea 1 publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp120 (Max players): 120 is the slot count; ts4 (Group limit): Each team holds no more than 4; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^m (Monthly): Once a month it wipes, together with the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: the game exactly as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; NA (North America): North America is where the server browser puts it. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Population
How busy is Naval Deep Sea 1?
As things stand, 0 players are on Naval Deep Sea 1, which holds 120 slots. Averaged across the last seven days: 0 players, peaking at 1. It was busiest at 14:00 UTC over the last 48 hours, when it averaged 0 players.
How does Naval Deep Sea 1 rank against other Rust servers?
Naval Deep Sea 1 holds #15,130 for player hours across seven days, #1,476 in North America, in the top 68% of all ranked servers. It ranks #606 among quad servers.
Reset times
What does wipe day look like on Naval Deep Sea 1?
Its recent wipes averaged a peak of 1 players. 8 hours into the latest wipe the crowd peaked.
What is the wipe schedule on Naval Deep Sea 1?
Wipes come once a month on Naval Deep Sea 1, in step with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. 24 days 21 hours ago the current world was made. A monthly wipe schedule is set out in its tags.
Map and rules
What are the rules and settings on Naval Deep Sea 1?
No gather rate appears in the name of Naval Deep Sea 1. The limit is 4 players per group (quad). survival is what it plays, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Oxide. The server describes itself as vanilla: no changed rates, kits or rules: the game exactly as Facepunch ships it. VAC is on: that is Valve's anti-cheat.
Which map does Naval Deep Sea 1 run?
A procedural map of size 4,800 with seed 1017058979 is what Naval Deep Sea 1 runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page. It gives its map the name Procedural.
Connect
How do I join Naval Deep Sea 1?
The console in Rust opens with F1, and client.connect 104.129.132.19:28109 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.