Rust Dashboard33,246 playing

chill-dev-test

Offline 103.62.155.217:28500 checked 22d ago

moddedoxide

Players now

0of 1
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,967

top 71%

7-day average

0

peak –

Last wipe

25d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7.8 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 5

The first 48 hours of its last wipes

Sat 3 OctTue 22 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 10 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 12:29 UTC25d ago 0 – running 0
Tue 22 Sep, 06:03 UTC36d ago 1 halved by day 5 11.3 days 0
Fri 18 Sep, 05:12 UTC40d ago 0 – 4 days 0
Thu 10 Sep, 09:22 UTC48d ago – – 7.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3
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Quick answers

from the figures on this page

Server

Is chill-dev-test online, and how reliable is it?

chill-dev-test is not online right now, and 22 days 5 hours have passed since we last saw it. Over the last 7 full days, 0 of 168 hours were online: 0%. Rust Dashboard logged it for the first time on 13 September 2026.

Which version of Rust does chill-dev-test run?

On Windows, chill-dev-test runs Rust network protocol 2634 and build 166652. You need the same protocol as the server to join. Steam updates your game for you.

Where is chill-dev-test located?

No region is published by chill-dev-test. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 103.62.155.217:28500 is where it lives.

Tags, lists

Which Rust Dashboard lists and filters include chill-dev-test?

You'll find chill-dev-test on these themed lists at Rust Dashboard: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on chill-dev-test mean?

These are the tags chill-dev-test publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp1 (Max players): It holds 1 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): This one runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Live players

How busy is chill-dev-test?

At the moment chill-dev-test is offline; it last showed 22 days 5 hours ago.

How does chill-dev-test rank against other Rust servers?

Player hours over seven days put chill-dev-test at #15,967, in the top 71% of all ranked servers.

Reset times

What does wipe day look like on chill-dev-test?

Its recent wipes averaged a peak of 0 players. Peak crowd on the latest wipe came 10 hours after it began. Above half that peak until the next wipe: that held in 0% of recent wipes. In the other cases it dropped below half by day 5.

What is the wipe schedule on chill-dev-test?

There is no next wipe to predict: chill-dev-test wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 25 days 15 hours ago.

Rules

What are the rules and settings on chill-dev-test?

You will not find a gather rate in the name of chill-dev-test. Groups hold up to 8 players, the default for the game. It runs survival, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins run on it. The anti-cheat from Valve, VAC, is active.

Which map does chill-dev-test run?

A procedural map is what chill-dev-test runs, generated by the game.

How to join

How do I join chill-dev-test?

Type client.connect 103.62.155.217:28500 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp1
Max players It holds 1 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol To join, your game must run protocol 2634.
cs166652
Build This one runs game build 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server sets no region code.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.