Rust Dashboard32,263 playing

TestServer

Online 103.236.54.209:28015 checked 10m ago

Players now

Live
0of 1000
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Tue 05:00Thu 03:00players each hour · 48 hours · UTC

Rank

#15,349

top 69%

7-day average

0

peak –

Last wipe

14d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

010020030040005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep11 Oct15 Oct20 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.5 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 16 OctWed 14 OctSun 11 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 08:36 UTC12d ago 0 – running 0
Wed 14 Oct, 19:15 UTC14d ago 0 – 1.6 days 0
Sun 11 Oct, 08:18 UTC17d ago 0 – 3.5 days 0
Wed 16 Sep, 19:41 UTC42d ago 0 – 24.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 549 on average
    135/ 250
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
    120/ 200
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
    14/ 250
  4. 4
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 284 on average
    17/ 250
  5. 5
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
    13/ 100
  6. 6
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average
    37/ 200

Quick answers

from the figures on this page

About

Is TestServer online, and how reliable is it?

TestServer is up and taking players now. Its reported uptime points to a restart roughly 14 days 7 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. Rust Dashboard logged it for the first time on 14 September 2026.

Which version of Rust does TestServer run?

TestServer runs Rust network protocol 2633 and build 163794, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.

Where is TestServer located?

There is no region on TestServer. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 103.236.54.209:28015.

Does TestServer run smoothly?

Across the last 48 hours the average was 241 fps, with a floor of 224. At its highest the count reached 22,207 entities: buildings, deployables and the rest. It drew as much as 2,912 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags

Which Rust Dashboard lists and filters include TestServer?

The Rust Dashboard lists that carry TestServer are: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on TestServer mean?

The game's server browser reads these tags from TestServer: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp1000 (Max players): 1,000 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs163794 (Build): Build 163794 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Player counts

How busy is TestServer?

As things stand, 0 players are on TestServer, which holds 1,000 slots. The mean over seven days is 0 players.

How does TestServer rank against other Rust servers?

Ranked #15,349 on the last seven days of player hours, TestServer is in the top 69% of all ranked servers.

Wipe schedule

What does wipe day look like on TestServer?

Its recent wipes averaged a peak of 0 players. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on TestServer?

There is no next wipe to predict: TestServer wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 14 days 9 hours ago the current world was made.

Settings

What are the rules and settings on TestServer?

You will not find a gather rate in the name of TestServer. The group limit is 8 players, which is the game's default. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community. The anti-cheat from Valve, VAC, is active.

Which map does TestServer run?

A procedural map of size 2,300 with seed 12345 is what TestServer runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps.

Connect

How do I join TestServer?

The console in Rust opens with F1, and client.connect 103.236.54.209:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp1000
Max players 1,000 is the slot count.
ts8
Group limit This is the game's own limit of 8 per team.
v2633
Protocol To join, your game must run protocol 2633.
cs163794
Build Build 163794 is what it runs.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.