Rust Dashboard44,965 playing

Survivors 10x - Local Development

Offline 103.214.46.6:28015 checked 5d ago

10x moddedoxide

Players now

0of 10
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,338

top 69%

7-day average

0

peak –

Last wipe

8d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Atlas - EU 10x | No BPs | Kits | ShopEU · groups of 20+ · 10x · weekly · 349 on average
    236/ 250
  2. 2
    TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 180 on average
    106/ 200
  3. 3
    Atlas - US 10x | No BPs | Kits | ShopNA · groups of 30+ · 10x · weekly · 179 on average
    127/ 200
  4. 4
    KRAKEN | X10 | EU | KITS | RP | FPS+EU · groups of 14+ · 10x · weekly · 153 on average
    55/ 400
  5. 5
    HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]EU · groups of 8+ · 10x · biweekly · 77 on average
    28/ 150
  6. 6
    HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]OC · groups of 8+ · 10x · biweekly · 67 on average
    77/ 150

Quick answers

from the figures on this page

Server

Is Survivors 10x - Local Development online, and how reliable is it?

The server is down at the moment. Its last sighting was 5 days 11 hours ago: Survivors 10x - Local Development. It was online 0% of the last 5 full days, which is 0 of 120 hours. Our records for it start on 23 October 2026, when Rust Dashboard first saw it.

Which version of Rust does Survivors 10x - Local Development run?

On Windows, Survivors 10x - Local Development runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.

Where is Survivors 10x - Local Development located?

No region is published by Survivors 10x - Local Development. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 103.214.46.6:28015.

Lists

Which Rust Dashboard lists and filters include Survivors 10x - Local Development?

These Rust Dashboard lists include Survivors 10x - Local Development: 10x Rust servers and Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.

What do the server tags on Survivors 10x - Local Development mean?

The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays from Survivors 10x - Local Development as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Population

How busy is Survivors 10x - Local Development?

The last sighting of Survivors 10x - Local Development was 5 days 11 hours ago; it is offline right now. Its average over the last seven days comes to 0 players.

How does Survivors 10x - Local Development rank against other Rust servers?

Ranked #15,338 on the last seven days of player hours, Survivors 10x - Local Development is in the top 69% of all ranked servers.

Wipe days

What is the wipe schedule on Survivors 10x - Local Development?

Too few wipes are on record for Survivors 10x - Local Development to show its rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 8 days 13 hours ago.

Settings

What are the rules and settings on Survivors 10x - Local Development?

A gather rate of 10x appears in the name of Survivors 10x - Local Development. 8 players per group is the game's default, and that is the cap here. survival is the mode here, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. VAC is on: that is Valve's anti-cheat.

Which map does Survivors 10x - Local Development run?

A procedural map is what Survivors 10x - Local Development runs, generated by the game.

Connect

How do I join Survivors 10x - Local Development?

The console in Rust opens with F1, and client.connect 103.214.46.6:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp10
Max players It holds 10 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server sets no region code.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.