Rust Dashboard69,594 playing

Survivors 10x - Local Development

Offline 103.214.46.128:28015 checked 5d ago

10x moddedoxide

Players now

0of 10
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,326

top 69%

7-day average

0

peak –

Last wipe

8d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Atlas - EU 10x | No BPs | Kits | ShopEU · groups of 20+ · 10x · weekly · 350 on average
    491/ 550
  2. 2
    TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 181 on average
    71/ 200
  3. 3
    Atlas - US 10x | No BPs | Kits | ShopNA · groups of 30+ · 10x · weekly · 180 on average
    133/ 150
  4. 4
    KRAKEN | X10 | EU | KITS | RP | FPS+EU · groups of 14+ · 10x · weekly · 153 on average
    98/ 400
  5. 5
    HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]EU · groups of 8+ · 10x · biweekly · 77 on average
    73/ 150
  6. 6
    HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]OC · groups of 8+ · 10x · biweekly · 66 on average
    43/ 150

Quick answers

from the figures on this page

About

Is Survivors 10x - Local Development online, and how reliable is it?

We last saw Survivors 10x - Local Development 5 days 12 hours ago. It is offline at the moment. Over the last 5 full days, 1 of 120 hours were online: 1%. Our records for it start on 23 October 2026, when Rust Dashboard first saw it.

Which version of Rust does Survivors 10x - Local Development run?

Survivors 10x - Local Development runs Rust network protocol 2635 and build 168909, and Windows is the system under it. Joining needs the same protocol on your side, and Steam handles that update.

Where is Survivors 10x - Local Development located?

There is no region on Survivors 10x - Local Development. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 103.214.46.128:28015.

Tags, lists

Which Rust Dashboard lists and filters include Survivors 10x - Local Development?

You'll find Survivors 10x - Local Development on these themed lists at Rust Dashboard: 10x Rust servers and Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.

What do the server tags on Survivors 10x - Local Development mean?

These are the tags Survivors 10x - Local Development publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Population

How busy is Survivors 10x - Local Development?

The last sighting of Survivors 10x - Local Development was 5 days 12 hours ago; it is offline right now. The seven-day average for this server is 0 players.

How does Survivors 10x - Local Development rank against other Rust servers?

Ranked #15,326 on the last seven days of player hours, Survivors 10x - Local Development is in the top 69% of all ranked servers.

Wipe schedule

What is the wipe schedule on Survivors 10x - Local Development?

Survivors 10x - Local Development has too few wipes on record yet for its rhythm to be seen. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 8 days 18 hours ago.

Map and rules

What are the rules and settings on Survivors 10x - Local Development?

The name of Survivors 10x - Local Development carries a 10x gather rate. 8 players per group is the game's default, and that is the cap here. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Oxide. The anti-cheat from Valve, VAC, is active.

Which map does Survivors 10x - Local Development run?

A procedural map is what Survivors 10x - Local Development runs, generated by the game.

Connect

How do I join Survivors 10x - Local Development?

The console in Rust opens with F1, and client.connect 103.214.46.128:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp10
Max players 10 is the slot count.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build The game build is 168909.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code No region code is set.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.