Players now
Live- Full
- 1%
- In queue
- 0
- Peak, 48 hours
- 2
- Peak, 7 days
- 13
1% full
Rank
top 15%
7-day average
peak 13
Last wipe
weekly schedule
Next wipe
Wed 4 Nov, 06:39 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 4 November, 06:39 UTC, in 5d 16h. Its weekly schedule tag · low confidence
Coming wipes
- 5d 16hWed 4 Nov, 06:39 UTC
- 7d 4hThu 5 Nov, 19:00 UTCFW
- 12d 16hWed 11 Nov, 06:39 UTC
- 19d 16hWed 18 Nov, 06:39 UTC
- 26d 16hWed 25 Nov, 06:39 UTC
- 33d 16hWed 2 Dec, 06:39 UTC
- 35d 4hThu 3 Dec, 19:00 UTCFW
- 40d 16hWed 9 Dec, 06:39 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 13, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 06:39 UTC1d ago | – | – | running | 0 |
| Fri 23 Oct, 07:28 UTC6d ago | 13 | halved by day 1 | 5 days | 0 |
| Tue 20 Oct, 11:20 UTC9d ago | 74 | held half | 2.8 days | 7 |
| Fri 16 Oct, 10:59 UTC13d ago | 58 | halved by day 1 | 4 days | 0 |
| Tue 13 Oct, 10:51 UTC16d ago | 123 | halved by day 2 | 3 days | 9 |
| Fri 9 Oct, 11:03 UTC20d ago | 152 | halved by day 2 | 4 days | 3 |
| Mon 5 Oct, 10:59 UTC24d ago | 174 | halved by day 2 | 4 days | 5 |
| Sun 4 Oct, 02:16 UTC25d ago | 174 | – | 1.4 days | 2 |
| Sat 3 Oct, 11:14 UTC26d ago | 13 | – | 0.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 444/ 450
- 2 28/ 550
- 3 249/ 450
- 4 19/ 200
- 5 138/ 180
- 6 19/ 200
Quick answers
from the figures on this pageServer
Is [SEA] CHICKEN | END online, and how reliable is it?
Right now [SEA] CHICKEN | END is running. About 30 hours ago it restarted, judging by the uptime figure it gives. It was online 99% of the last 7 full days, which is 167 of 168 hours. Rust Dashboard logged it for the first time on 3 October 2026.
Which version of Rust does [SEA] CHICKEN | END run?
On Windows, [SEA] CHICKEN | END runs Rust network protocol 2635 and build 168909. You need the same protocol as the server to join. Steam updates your game for you.
Where is [SEA] CHICKEN | END located?
The name of [SEA] CHICKEN | END points to Asia, but no region tag is published. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 103.208.27.77:11112 is where it lives.
Does [SEA] CHICKEN | END run smoothly?
Across the last 48 hours the average was 40 fps, with a floor of 40. The world held as many as 71,099 entities, counting buildings, deployables and all the rest. Memory use peaked at 3,177 MB. Players feel lag when fps drops and the entity count climbs.
Tags, lists
Which Rust Dashboard lists and filters include [SEA] CHICKEN | END?
You'll find [SEA] CHICKEN | END on these themed lists at Rust Dashboard: Best Rust community servers and Vanilla Rust servers. You'll find it under these filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
What do the server tags on [SEA] CHICKEN | END mean?
The browser in the game reads gmvanilla (Game mode): The mode is vanilla survival; mp300 (Max players): The server has 300 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^w (Weekly): It wipes once a week; ^v (Vanilla): No changed rates, kits or rules: the game exactly as Facepunch ships it from [SEA] CHICKEN | END as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Population
How busy is [SEA] CHICKEN | END?
2 players are playing on [SEA] CHICKEN | END right now, out of 300 slots. Over seven days the mean is 1 players and the peak is 13. It was busiest at 13:00 UTC over the last 48 hours, when it averaged 1 players.
How does [SEA] CHICKEN | END rank against other Rust servers?
Player hours over seven days put [SEA] CHICKEN | END at #3,395, in the top 15% of all ranked servers.
Reset times
What does wipe day look like on [SEA] CHICKEN | END?
At their busiest, its recent wipes drew 48 players on average. 4 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 20% of recent wipes. By day 1.5 it had fallen below half, where the crowd did not hold.
What is the wipe schedule on [SEA] CHICKEN | END?
The prediction follows its tag, because too few of [SEA] CHICKEN | END's wipes are on record to confirm the schedule. Wednesday 4 November at 06:39 UTC is when its next wipe falls due. The world now in play was generated 31 hours ago. The tags list wipes as weekly.
Rules
What are the rules and settings on [SEA] CHICKEN | END?
You will not find a gather rate in the name of [SEA] CHICKEN | END. The group limit is 8 players, which is the game's default. It runs survival, gather, build and raid: the standard game. Raids and player fights are part of the game here. You will find it under Community in the server browser. The server describes itself as vanilla: no changed rates, kits or rules: the game exactly as Facepunch ships it. Valve's VAC anti-cheat runs here.
Which map does [SEA] CHICKEN | END run?
A procedural map of size 3,500 with seed 2014666660 is what [SEA] CHICKEN | END runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page.
Connect
How do I join [SEA] CHICKEN | END?
The console in Rust opens with F1, and client.connect 103.208.27.77:11112 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://www.chicken.in.th/ is where its website lives.
