A Shockbyte Rust Server
Online 103.15.237.93:20282 checked 7m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 06:03 UTC9d ago | 2 | – | running | 0 |
| Thu 15 Oct, 10:43 UTC13d ago | 3 | halved by day 3 | 4.8 days | 0 |
| Wed 14 Oct, 23:45 UTC14d ago | 3 | – | 0.5 days | 0 |
| Wed 7 Oct, 11:25 UTC21d ago | 3 | halved by day 1 | 7.5 days | 0 |
| Fri 2 Oct, 11:16 UTC26d ago | 3 | halved by day 1 | 5 days | 1 |
| Fri 2 Oct, 04:00 UTC27d ago | 3 | – | 0.3 days | 0 |
| Mon 28 Sep, 06:18 UTC31d ago | 3 | halved by day 2 | 3.9 days | 0 |
| Fri 25 Sep, 01:59 UTC34d ago | 3 | held half | 3.2 days | 0 |
| Thu 24 Sep, 03:21 UTC35d ago | 3 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 109/ 500
- 2 129/ 100
- 3 167/ 225
- 4 50/ 700
- 5 3/ 200
- 6 25/ 1000
Quick answers
from the figures on this pageServer details
Is A Shockbyte Rust Server online, and how reliable is it?
Right now A Shockbyte Rust Server is running. Its reported uptime points to a restart roughly 9 days ago. The last 7 full days show 99% uptime, with 167 hours up out of 168. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does A Shockbyte Rust Server run?
Rust network protocol 2634 and build 167781 is running on A Shockbyte Rust Server, which sits on Linux. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is A Shockbyte Rust Server located?
There is no region on A Shockbyte Rust Server. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 103.15.237.93:20282.
Does A Shockbyte Rust Server run smoothly?
Across the last 48 hours the average was 186 fps, with a floor of 134. The world held as many as 69,169 entities, counting buildings, deployables and all the rest. It drew as much as 6,123 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.
Tags, lists
Which Rust Dashboard lists and filters include A Shockbyte Rust Server?
You'll find A Shockbyte Rust Server on these themed lists at Rust Dashboard: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on A Shockbyte Rust Server mean?
The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp4 (Max players): It holds 4 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded from A Shockbyte Rust Server as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is A Shockbyte Rust Server?
A Shockbyte Rust Server has 0 of its 4 slots filled at the moment. The mean over seven days is 0 players.
How does A Shockbyte Rust Server rank against other Rust servers?
Player hours over seven days put A Shockbyte Rust Server at #15,335, in the top 69% of all ranked servers.
Wipe days
What does wipe day look like on A Shockbyte Rust Server?
The average busiest point of its recent wipes was 3 players. 0 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. In the other cases it dropped below half by day 1.
What is the wipe schedule on A Shockbyte Rust Server?
No next wipe can be predicted for A Shockbyte Rust Server, because it wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 9 days 2 hours ago the current world was made.
Settings
What are the rules and settings on A Shockbyte Rust Server?
You will not find a gather rate in the name of A Shockbyte Rust Server. 8 players per group is the game's default, and that is the cap here. survival is what it plays, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
Which map does A Shockbyte Rust Server run?
The game generates the procedural map on A Shockbyte Rust Server, size 3,500 with seed 484012. Because size and seed fix the map, a RustMaps view is available from this page.
How to join
How do I join A Shockbyte Rust Server?
The console in Rust opens with F1, and client.connect 103.15.237.93:20282 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.