Rust Dashboard52,970 playing

JoeLoneWolf

Online 103.137.14.69:28015 checked 11m ago

moddedoxide

Players now

Live
0of 20
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Tue 10:00Thu 08:00players each hour · 48 hours · UTC

Rank

#15,335

top 69%

7-day average

0

peak –

Last wipe

55d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

01020304010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  2. 2
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  3. 3
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    192/ 225
  4. 4
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    72/ 700
  5. 5
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  6. 6
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Quick answers

from the figures on this page

Server

Is JoeLoneWolf online, and how reliable is it?

Players can join JoeLoneWolf: it is online. The uptime it reports puts its last restart about 14 days 18 hours ago. Over the last 7 full days, 167 of 168 hours were online: 99%. The first time Rust Dashboard recorded it was 13 September 2026.

Which version of Rust does JoeLoneWolf run?

Rust network protocol 2633 and build 162929 is running on JoeLoneWolf, which sits on Windows. You need the same protocol as the server to join. Steam updates your game for you.

Where is JoeLoneWolf located?

There is no region on JoeLoneWolf. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 103.137.14.69:28015 is where it lives.

Does JoeLoneWolf run smoothly?

The last 48 hours gave an average of 30 server fps, and it never went under 30. At its highest the count reached 74,159 entities: buildings, deployables and the rest. Memory use peaked at 4,903 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags, lists

Which Rust Dashboard lists and filters include JoeLoneWolf?

You'll find JoeLoneWolf on these themed lists at Rust Dashboard: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on JoeLoneWolf mean?

These are the tags JoeLoneWolf publishes, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): 20 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): To join, your game must run protocol 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Live players

How busy is JoeLoneWolf?

As things stand, 0 players are on JoeLoneWolf, which holds 20 slots. The mean over seven days is 0 players.

How does JoeLoneWolf rank against other Rust servers?

Ranked #15,335 on the last seven days of player hours, JoeLoneWolf is in the top 69% of all ranked servers.

Wipe days

What is the wipe schedule on JoeLoneWolf?

The record holds too few of JoeLoneWolf's wipes to show a rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 55 days 4 hours ago.

Settings

What are the rules and settings on JoeLoneWolf?

The name of JoeLoneWolf gives no gather rate. 8 players per group is the game's default, and that is the cap here. survival is what it plays, the usual game, where you gather, build and raid. You can fight other players and raid their bases. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. The anti-cheat from Valve, VAC, is active.

Which map does JoeLoneWolf run?

JoeLoneWolf runs a procedural map of size 3,500 with seed 1767964926, made by the game. Size and seed fix the map, so this page can show it on RustMaps.

Join

How do I join JoeLoneWolf?

Type client.connect 103.137.14.69:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,gmvanilla,cs162929,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp20
Max players 20 is the slot count.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2633
Protocol To join, your game must run protocol 2633.
cs162929
Build The game build is 162929.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.