Rust Dashboard103,347 playing

[ZA]MadHouse-Test| South-Africa

Offline 102.39.90.175:28025 checked 8d ago

biweekly wipes vanillamoddedcarbon

Players now

0of 50
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,437

top 69%

7-day average

0

peak –

Last wipe

8d ago

biweekly schedule

Next wipe

5d 19h

Wed 4 Nov, 15:15 UTC

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Wednesday 4 November, 15:15 UTC, in 5d 19h. Biweekly: 14 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  2. 2
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  3. 3
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Quick answers

from the figures on this page

Server details

Is [ZA]MadHouse-Test| South-Africa online, and how reliable is it?

The server is down at the moment. Its last sighting was 8 days 4 hours ago: [ZA]MadHouse-Test| South-Africa. The last 7 full days show 0% uptime, with 0 hours up out of 168. Rust Dashboard logged it for the first time on 21 October 2026.

Which version of Rust does [ZA]MadHouse-Test| South-Africa run?

On Windows, [ZA]MadHouse-Test| South-Africa runs Rust network protocol 2634 and build 167781. Joining needs the same protocol on your side, and Steam handles that update.

Where is [ZA]MadHouse-Test| South-Africa located?

There is no region tag on [ZA]MadHouse-Test| South-Africa, but the name suggests Africa. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 102.39.90.175:28025 is where it lives.

Lists

Which Rust Dashboard lists and filters include [ZA]MadHouse-Test| South-Africa?

You'll find [ZA]MadHouse-Test| South-Africa on these themed lists at Rust Dashboard: Modded Rust servers, live now. These filters bring it up on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What do the server tags on [ZA]MadHouse-Test| South-Africa mean?

These are the tags [ZA]MadHouse-Test| South-Africa publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs167781 (Build): This one runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): No changed rates, kits or rules: the game exactly as Facepunch ships it; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): This one runs Carbon for plugins. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Population

How busy is [ZA]MadHouse-Test| South-Africa?

The last sighting of [ZA]MadHouse-Test| South-Africa was 8 days 4 hours ago; it is offline right now.

How does [ZA]MadHouse-Test| South-Africa rank against other Rust servers?

Player hours over seven days put [ZA]MadHouse-Test| South-Africa at #15,437, in the top 69% of all ranked servers.

Wipe days

What is the wipe schedule on [ZA]MadHouse-Test| South-Africa?

An estimate from biweekly: 14 days after its last wipe gives [ZA]MadHouse-Test| South-Africa's next wipe. Wednesday 4 November at 15:15 UTC is when its next wipe falls due. The world it runs now dates from 8 days 4 hours ago. Wipes every two weeks, according to the schedule in its tags.

Settings

What are the rules and settings on [ZA]MadHouse-Test| South-Africa?

You will not find a gather rate in the name of [ZA]MadHouse-Test| South-Africa. Groups hold up to 8 players, the default for the game. survival is what it plays, the usual game, where you gather, build and raid. You can fight other players and raid their bases. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are loaded. Vanilla is the label it uses: no changed rates, kits or rules: the game exactly as Facepunch ships it. VAC is on: that is Valve's anti-cheat.

Which map does [ZA]MadHouse-Test| South-Africa run?

A procedural map is what [ZA]MadHouse-Test| South-Africa runs, generated by the game.

Join

How do I join [ZA]MadHouse-Test| South-Africa?

Type client.connect 102.39.90.175:28025 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp50
Max players The server has 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol The game protocol is 2634; your build has to match it to join.
cs167781
Build This one runs game build 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game exactly as Facepunch ships it.

Mods and access

^z
Modded Modded is where it sits: plugins or settings change how the game plays.
^y
Carbon This one runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.