Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- 4
0% full
Rank
top 31% · #14 in AF
7-day average
peak 4
Last wipe
biweekly schedule
Next wipe
Thu 29 Oct, 16:51 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers, top 45% in AF. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 16:51 UTC, in 21h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 4/ 100
- 2 25/ 150
- 3 2/ 50
- 4 4/ 100
- 5 31/ 100
- 6 5/ 100
Quick answers
from the figures on this pageServer details
Is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | online, and how reliable is it?
Players can join [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |: it is online. About 14 hours ago it restarted, judging by the uptime figure it gives. The last 6 full days show 100% uptime, with 144 hours up out of 144. The first time Rust Dashboard recorded it was 21 October 2026.
Which version of Rust does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | run?
On Windows, [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | runs Rust network protocol 2634 and build 167781. Joining needs the same protocol on your side, and Steam handles that update.
Where is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | located?
[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | lists Africa as its location, tagged AF. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 102.39.90.175:28015.
Does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | run smoothly?
The last 48 hours gave an average of 217 server fps, and it never went under 171. Buildings, deployables and everything else added up to a peak of 78,269 entities. Memory use peaked at 2,817 MB. When fps is low and entities keep piling up, players notice it as lag.
Tags
Which Rust Dashboard lists and filters include [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?
These Rust Dashboard lists include [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |: Modded Rust servers, live now. You'll find it under these filters on the server list: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What do the server tags on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | mean?
The game's server browser reads these tags from [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |: gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): This one runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^b (Biweekly): Every two weeks brings a wipe; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): The plugin framework here is Carbon; AF (Africa): Africa is where the server browser puts it. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Player counts
How busy is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?
As things stand, 0 players are on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |, which holds 50 slots. Over seven days the mean is 0 players and the peak is 4.
How does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | rank against other Rust servers?
Player hours over seven days put [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | at #6,845 overall and #14 in Africa, in the top 31% of all ranked servers.
Reset times
What is the wipe schedule on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?
An estimate from biweekly: 14 days after its last wipe gives [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |'s next wipe. On Thursday 29 October at 16:51 UTC the next wipe is due. The world it runs now dates from 13 days 2 hours ago. Wipes every two weeks, according to the schedule in its tags.
Map and rules
What are the rules and settings on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?
The name of [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | gives no gather rate. Groups hold up to 8 players, the default for the game. survival is the mode here, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. VAC is on: that is Valve's anti-cheat.
Which map does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | run?
The game generates the procedural map on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |, size 3,500 with seed 141595. This page links to RustMaps, where the map looks the same for its size and seed.
Connect
How do I join [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?
The console in Rust opens with F1, and client.connect 102.39.90.175:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://discord.com/invite/cDHcf229qe is where its website lives.
