Rust Dashboard102,408 playing

[ZA]MadHouse-Test| South-Africa

Offline 102.39.118.251:28025 checked 14d ago

biweekly wipes vanillamoddedcarbon

Players now

0of 50
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,199

top 70%

7-day average

0

peak –

Last wipe

14d ago

biweekly schedule

Next wipe

7d 1h

Thu 5 Nov, 19:00 UTC FW

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct17 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

27.3 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

Coming wipes

  • 7d 1hThu 5 Nov, 19:00 UTCFW
  • 13d 4hWed 11 Nov, 22:27 UTC
  • 27d 4hWed 25 Nov, 22:27 UTC
  • 35d 1hThu 3 Dec, 19:00 UTCFW
  • 41d 4hWed 9 Dec, 22:27 UTC

The first 48 hours of its last wipes

Wed 14 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 22:27 UTC14d ago 0 – running 0
Thu 17 Sep, 15:58 UTC42d ago 1 halved by day 1 27.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Intoxicated ZA Vanilla 1 - 29 Oct - Just wipedAF · groups of 8+ · biweekly · 7 on average
    50/ 100
  2. 2
    Intoxicated ZA Vanilla 3 - 01 OctAF · groups of 8+ · monthly · 18 on average
    20/ 150
  3. 3
    ServerZ Rust Monthly ZAAF · groups of 8+ · monthly · 1 on average
    3/ 50
  4. 4
    Voodoo ZAAF · groups of 8+ · monthly · 1 on average
    0/ 100
  5. 5
    Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 43 on average
    27/ 100
  6. 6
    [JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 15 on average
    3/ 100

Quick answers

from the figures on this page

About

Is [ZA]MadHouse-Test| South-Africa online, and how reliable is it?

[ZA]MadHouse-Test| South-Africa is not online right now, and 14 days 19 hours have passed since we last saw it. Over the last 7 full days, 0 of 168 hours were online: 0%. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does [ZA]MadHouse-Test| South-Africa run?

[ZA]MadHouse-Test| South-Africa runs Rust network protocol 2634 and build 167781, and Windows is the system under it. You need the same protocol as the server to join. Steam updates your game for you.

Where is [ZA]MadHouse-Test| South-Africa located?

There is no region tag on [ZA]MadHouse-Test| South-Africa, but the name suggests Africa. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 102.39.118.251:28025.

Tags, lists

Which Rust Dashboard lists and filters include [ZA]MadHouse-Test| South-Africa?

The Rust Dashboard lists that carry [ZA]MadHouse-Test| South-Africa are: Modded Rust servers, live now. You'll find it under these filters on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

What do the server tags on [ZA]MadHouse-Test| South-Africa mean?

The game's server browser reads these tags from [ZA]MadHouse-Test| South-Africa: gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): 50 is the slot count; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^b (Biweekly): Two weeks is the gap between wipes; ^v (Vanilla): No changed rates, kits or rules: the game exactly as Facepunch ships it; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Population

How busy is [ZA]MadHouse-Test| South-Africa?

At the moment [ZA]MadHouse-Test| South-Africa is offline; it last showed 14 days 19 hours ago.

How does [ZA]MadHouse-Test| South-Africa rank against other Rust servers?

Ranked #15,199 on the last seven days of player hours, [ZA]MadHouse-Test| South-Africa is in the top 70% of all ranked servers.

Wipe days

What does wipe day look like on [ZA]MadHouse-Test| South-Africa?

The average busiest point of its recent wipes was 0 players. Peak crowd on the latest wipe came 0 hours after it began. Above half that peak until the next wipe: that held in 0% of recent wipes. By day 1 it had fallen below half, where the crowd did not hold.

What is the wipe schedule on [ZA]MadHouse-Test| South-Africa?

Its schedule cannot be confirmed from the record, which holds too few of [ZA]MadHouse-Test| South-Africa's wipes, so the prediction follows the tag. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. The world it runs now dates from 14 days 19 hours ago. Wipes every two weeks, according to the schedule in its tags.

Rules

What are the rules and settings on [ZA]MadHouse-Test| South-Africa?

No gather rate appears in the name of [ZA]MadHouse-Test| South-Africa. 8 players per group is the game's default, and that is the cap here. It runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins are loaded. By its own description it is vanilla: no changed rates, kits or rules: the game exactly as Facepunch ships it. Valve's VAC anti-cheat runs here.

Which map does [ZA]MadHouse-Test| South-Africa run?

The game generates the procedural map on [ZA]MadHouse-Test| South-Africa, size 3,000 with seed 144600381. Because size and seed fix the map, a RustMaps view is available from this page.

How to join

How do I join [ZA]MadHouse-Test| South-Africa?

The console in Rust opens with F1, and client.connect 102.39.118.251:28025 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://discord.com/invite/cDHcf229qe is where its website lives.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp50
Max players 50 is the slot count.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game exactly as Facepunch ships it.

Mods and access

^z
Modded Modded is where it sits: plugins or settings change how the game plays.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.