Rust Dashboard72,000 playing

Rust-CPT-TEST

Offline 102.135.245.21:29031 checked 10h ago

moddedoxide

Players now

0of 10
Full
0%
In queue
0
Peak, 48 hours
2
Peak, 7 days
2

0% full

Tue 14:00Thu 03:00players each hour · 48 hours · UTC

Rank

#6,401

top 29%

7-day average

0

peak 2

Last wipe

7d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeak
00.511.5214:0018:0023:0003:0023:0003:00

Hourly average and peak, UTC.

Server performance

010020030040014:0018:0023:0003:0023:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

12.3 daysusual gapbetween real wipes
67%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctFri 16 OctSun 4 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 17:47 UTC7d ago 1 – running 1
Fri 16 Oct, 19:56 UTC12d ago 2 held half 4.9 days 0
Sun 4 Oct, 13:12 UTC25d ago 0 – 12.3 days 0
Mon 21 Sep, 08:50 UTC38d ago 0 – 13.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3
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  4. 4
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  5. 5
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  6. 6
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Quick answers

from the figures on this page

Server details

Is Rust-CPT-TEST online, and how reliable is it?

Rust-CPT-TEST is not online right now, and 10 hours have passed since we last saw it. Its reported uptime points to a restart roughly 8 hours ago. Over the last 7 full days, 81 of 168 hours were online: 48%. Our records for it start on 20 September 2026, when Rust Dashboard first saw it.

Which version of Rust does Rust-CPT-TEST run?

Rust-CPT-TEST runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.

Where is Rust-CPT-TEST located?

No region is published by Rust-CPT-TEST. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 102.135.245.21:29031.

Does Rust-CPT-TEST run smoothly?

Across the last 48 hours the average was 235 fps, with a floor of 77. Buildings, deployables and everything else added up to a peak of 54,767 entities. Memory use peaked at 2,360 MB. When fps is low and entities keep piling up, players notice it as lag.

Tags, lists

Which Rust Dashboard lists and filters include Rust-CPT-TEST?

The Rust Dashboard lists that carry Rust-CPT-TEST are: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on Rust-CPT-TEST mean?

The browser in the game reads gmvanilla (Game mode): This server plays vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded from Rust-CPT-TEST as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Population

How busy is Rust-CPT-TEST?

The last sighting of Rust-CPT-TEST was 10 hours ago; it is offline right now. Averaged across the last seven days: 0 players, peaking at 2. Across the last 48 hours, the peak came at 18:00 UTC with an average of 2 players.

How does Rust-CPT-TEST rank against other Rust servers?

Player hours over seven days put Rust-CPT-TEST at #6,401, in the top 29% of all ranked servers.

Wipe days

What does wipe day look like on Rust-CPT-TEST?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 100% of recent wipes.

What is the wipe schedule on Rust-CPT-TEST?

There is no next wipe to predict: Rust-CPT-TEST wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 7 days 19 hours ago.

Settings

What are the rules and settings on Rust-CPT-TEST?

No gather rate appears in the name of Rust-CPT-TEST. The group limit is 8 players, which is the game's default. survival is what it plays, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins are loaded. VAC is on: that is Valve's anti-cheat.

Which map does Rust-CPT-TEST run?

Rust-CPT-TEST runs a procedural map of size 3,000 with seed 19845, made by the game. Because size and seed fix the map, a RustMaps view is available from this page.

Connect

How do I join Rust-CPT-TEST?

The console in Rust opens with F1, and client.connect 102.135.245.21:29031 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This server plays vanilla survival.
mp10
Max players It holds 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code This server sets no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.