Rust Dashboard39,476 playing

Dev Test 10x

Offline 102.132.245.88:27915 checked 5d ago

10x modded

Players now

0of 1
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,270

top 69%

7-day average

0

peak –

Last wipe

28d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep29 Sep3 Oct8 Oct25 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

7 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:07 UTC FW28d ago 1 – running 0
Thu 24 Sep, 18:04 UTC35d ago 1 – 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Atlas - EU 10x | No BPs | Kits | ShopEU · groups of 20+ · 10x · weekly · 357 on average
    96/ 100
  2. 2
    Atlas - US 10x | No BPs | Kits | ShopNA · groups of 30+ · 10x · weekly · 183 on average
    162/ 200
  3. 3
    TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 180 on average
    94/ 200
  4. 4
    KRAKEN | X10 | EU | KITS | RP | FPS+EU · groups of 14+ · 10x · weekly · 157 on average
    47/ 400
  5. 5
    HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]EU · groups of 8+ · 10x · biweekly · 77 on average
    14/ 150
  6. 6
    HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]OC · groups of 8+ · 10x · biweekly · 66 on average
    109/ 150

Quick answers

from the figures on this page

Server details

Is Dev Test 10x online, and how reliable is it?

The server is down at the moment. Its last sighting was 5 days 12 hours ago: Dev Test 10x. It was online 25% of the last 7 full days, which is 42 of 168 hours. Our records for it start on 24 September 2026, when Rust Dashboard first saw it.

Which version of Rust does Dev Test 10x run?

On Linux, Dev Test 10x runs Rust network protocol 2635 and build 168864. You need the same protocol as the server to join. Steam updates your game for you.

Where is Dev Test 10x located?

No region tag comes from Dev Test 10x, and its region code is fra. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 102.132.245.88:27915 is where it lives.

Lists

Which Rust Dashboard lists and filters include Dev Test 10x?

These Rust Dashboard lists include Dev Test 10x: 10x Rust servers and Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Gather rate: 10x.

What do the server tags on Dev Test 10x mean?

The game's server browser reads these tags from Dev Test 10x: gmrust (Game mode): Standard Rust survival is the game mode; mp1 (Max players): It holds 1 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168864 (Build): The game build is 168864; ptnone (Networking): 'none' is the network layer in use; $rfra (Region code): Region code: fra; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; stok (Custom tag): You will not find this among the standard Rust tags: a plugin or the owner set it. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Population

How busy is Dev Test 10x?

The last sighting of Dev Test 10x was 5 days 12 hours ago; it is offline right now. The mean over seven days is 0 players.

How does Dev Test 10x rank against other Rust servers?

Player hours over seven days put Dev Test 10x at #15,270, in the top 69% of all ranked servers.

Wipe days

What does wipe day look like on Dev Test 10x?

Its recent wipes averaged a peak of 1 players. Peak crowd on the latest wipe came 0 hours after it began.

What is the wipe schedule on Dev Test 10x?

The record holds too few of Dev Test 10x's wipes to show a rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now dates from 28 days 12 hours ago.

Settings

What are the rules and settings on Dev Test 10x?

The name of Dev Test 10x carries a 10x gather rate. The group limit is 8 players, which is the game's default. It runs survival, the usual game, where you gather, build and raid. You can fight other players and raid their bases. The server browser lists it under Modded, where plugins or settings change the game. VAC is on: that is Valve's anti-cheat.

Which map does Dev Test 10x run?

The map is procedural and the game generates it on Dev Test 10x.

Connect

How do I join Dev Test 10x?

Type client.connect 102.132.245.88:27915 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as gmrust,ptnone,cs168864,$rfra,ts8,^z,mp1,v2635,stok,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp1
Max players It holds 1 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168864
Build The game build is 168864.
ptnone
Networking 'none' is the network layer in use.
$rfra
Region code Region code: fra.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.

Other

stok
Custom tag You will not find this among the standard Rust tags: a plugin or the owner set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.